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Surrender or Die!
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<blockquote data-quote="Oryan77" data-source="post: 5200317" data-attributes="member: 18701"><p>I think it has been 50/50 for me. I've had groups that assumed I was railroading and figured they are supposed to get captured, so they surrender. Then I have groups (like my current group) that doesn't know the meaning of "run away or surrender". I don't think it even crosses their minds. They just assume, "Here is an encounter, we're supposed to kill it." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>I get dumbfounded when I see players fight to the death when that death would be meaningless. I won't hesitate to run away if I'm a PC (and most of my NPCs run away if they can). If I'm overwhelmed & 'surrender or die' is my only option, I'll surrender every single time. My characters assume they will figure out a way out of it eventually, and if not, at least they tried. So part of the fun & challenge for me is figuring out how I can escape my captors after I surrender. I laugh at the poor fools that fight to the death. My Fated way of thinking proves that they obviously did not deserve their life, which is why they lost it.</p><p></p><p>What I find worse is when a player will die before handing over their precious <strong>magic item</strong>. I don't care if it was a family heirloom or whatever; to actually fight to the death over it really irks me. I'd rather hand it over (if I knew I was out matched), live, then try to get it back later and get my revenge. The way I see it, if I know I would die, I would rather he take it from my living body than take it from my dead body.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5200317, member: 18701"] I think it has been 50/50 for me. I've had groups that assumed I was railroading and figured they are supposed to get captured, so they surrender. Then I have groups (like my current group) that doesn't know the meaning of "run away or surrender". I don't think it even crosses their minds. They just assume, "Here is an encounter, we're supposed to kill it." :confused: I get dumbfounded when I see players fight to the death when that death would be meaningless. I won't hesitate to run away if I'm a PC (and most of my NPCs run away if they can). If I'm overwhelmed & 'surrender or die' is my only option, I'll surrender every single time. My characters assume they will figure out a way out of it eventually, and if not, at least they tried. So part of the fun & challenge for me is figuring out how I can escape my captors after I surrender. I laugh at the poor fools that fight to the death. My Fated way of thinking proves that they obviously did not deserve their life, which is why they lost it. What I find worse is when a player will die before handing over their precious [b]magic item[/b]. I don't care if it was a family heirloom or whatever; to actually fight to the death over it really irks me. I'd rather hand it over (if I knew I was out matched), live, then try to get it back later and get my revenge. The way I see it, if I know I would die, I would rather he take it from my living body than take it from my dead body. [/QUOTE]
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