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Surrender or Die!
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<blockquote data-quote="CharlesRyan" data-source="post: 5200967" data-attributes="member: 5265"><p>In my general experience over 30 years of gaming, the vast majority of players will go down fighting without even giving surrender a significant amount of thought.</p><p></p><p>I don't know exactly why this is. I think it's some combination of A) an assumption that bad guys are always there to be defeated; B) an unwillingness to give up control of their characters; and C) a sense that surrender means "losing" the game while death is simply an occupational hazard. (Maybe B is the most important.)</p><p></p><p>Being captured plays a role in many movies and books. The hero spends a little time in a cage or even being tortured, then finds a way to escape or is freed by friends or whatever, often gaining important information or new avenues of attack in the process. Strange that, in the heat of the moment, this is all lost on most players.</p><p></p><p>All that said, in my current campaign I'd bet most of the players would surrender. They're very story oriented, have experienced and bounced back from other setbacks, and I think trust me as a GM not to make capture a game-ender.</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 5200967, member: 5265"] In my general experience over 30 years of gaming, the vast majority of players will go down fighting without even giving surrender a significant amount of thought. I don't know exactly why this is. I think it's some combination of A) an assumption that bad guys are always there to be defeated; B) an unwillingness to give up control of their characters; and C) a sense that surrender means "losing" the game while death is simply an occupational hazard. (Maybe B is the most important.) Being captured plays a role in many movies and books. The hero spends a little time in a cage or even being tortured, then finds a way to escape or is freed by friends or whatever, often gaining important information or new avenues of attack in the process. Strange that, in the heat of the moment, this is all lost on most players. All that said, in my current campaign I'd bet most of the players would surrender. They're very story oriented, have experienced and bounced back from other setbacks, and I think trust me as a GM not to make capture a game-ender. [/QUOTE]
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