Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Surrender or Die!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5203247" data-attributes="member: 1165"><p>Maybe because "capture scenarios" are badly done. I'm a bookworm, and read lots of thrillers. In a recent book, the protagonists split into two groups, and <em>each</em> group got captured twice. So that's four captures in total! I was only satisfied with one of the four escapes; the rest relied on villain stupidity. And this from one of my favorite authors too!</p><p></p><p>It's just so hard to do this kind of thing right, and it's worse when you're dealing with players and not just people on screen who have to follow a script. It's even worse when a character gets horribly depowered, depending on the rules and/or setting.</p><p></p><p>It's been my experience that most of my players are willing to run first, then surrender if they have to in a Modern campaign, if they're facing cops (but not in a country like Colombia). However, not in a DnD campaign, not even to obviously reasonably good-aligned militia, probably due to the vastly different power-up/power-down magic item rules.</p><p></p><p>Another thing, player creativity. I'm a lot more creative on a battlefield than in something like "breaking out of prison", regardless of the rules system used. It takes me out of my comfort zone. It's fine to do that to players a bit, but "breaking out of prison" will probably last a long time. It'd be like working on a "you must succeed at this puzzle"... it's part of the game, but not really part of the rules.</p><p></p><p><strong>And</strong> also, surrendering to a dracolich or some similar creature... even if they'll keep their word somehow, you're dealing with something intelligent and presumably cautious. It'll probably have you watched by <em>competent</em> guards and not fall for the kinds of lame tricks people use to get out of jail in movies. (See point about player creativity above.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5203247, member: 1165"] Maybe because "capture scenarios" are badly done. I'm a bookworm, and read lots of thrillers. In a recent book, the protagonists split into two groups, and [i]each[/i] group got captured twice. So that's four captures in total! I was only satisfied with one of the four escapes; the rest relied on villain stupidity. And this from one of my favorite authors too! It's just so hard to do this kind of thing right, and it's worse when you're dealing with players and not just people on screen who have to follow a script. It's even worse when a character gets horribly depowered, depending on the rules and/or setting. It's been my experience that most of my players are willing to run first, then surrender if they have to in a Modern campaign, if they're facing cops (but not in a country like Colombia). However, not in a DnD campaign, not even to obviously reasonably good-aligned militia, probably due to the vastly different power-up/power-down magic item rules. Another thing, player creativity. I'm a lot more creative on a battlefield than in something like "breaking out of prison", regardless of the rules system used. It takes me out of my comfort zone. It's fine to do that to players a bit, but "breaking out of prison" will probably last a long time. It'd be like working on a "you must succeed at this puzzle"... it's part of the game, but not really part of the rules. [b]And[/b] also, surrendering to a dracolich or some similar creature... even if they'll keep their word somehow, you're dealing with something intelligent and presumably cautious. It'll probably have you watched by [i]competent[/i] guards and not fall for the kinds of lame tricks people use to get out of jail in movies. (See point about player creativity above.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Surrender or Die!
Top