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<blockquote data-quote="Joshua Randall" data-source="post: 1173244" data-attributes="member: 7737"><p>The black dragons can fly either 100 ft. (average) [Wyrmling / Very Young] or 150 ft. (poor) [Young - Ancient].</p><p> </p><p>With the <em>fly</em> spell you gain 60 ft. (good) flying movement.</p><p> </p><p>The dragons are faster, but you are more maneuverable. Perhaps you can outmaneuver them and attack with missile weapons and ranged spells.</p><p> </p><p>Any spell with range Long is far beyond even the mightiest dragon's breath weapon range, and depending upon the dragon's age category, you might make stand-off attacks even with Medium range spells. Keep your distance.</p><p> </p><p>If some PCs must close for melee to be effective, they should always try to flank their target. Or, if one melee combatant can't hit the dragons, have him use the Aid Another action to help his comrades. (But personally I only melee as a last resort.)</p><p> </p><p>Protect as many party members as possible with anything you've got: <em>protection from energy</em> (acid) would be a fine choice, but even something like <em>resistance</em> (to improve your saves) could help.</p><p> </p><p>Concentrate all your fire on the weakest / smallest foe and take it down as quickly as possible. You must cut down on the number of attack actions your enemies get. Use the slaying arrow first but be prepared with follow-up attacks if it doesn't work.</p><p> </p><p>For reference, a black dragon's poorest save (slightly) is Reflex. That should make the sorcerer happy - the hemispherical <em>wall of ice</em> requires just such a save.</p><p> </p><p>Meta-gaming: per the SRD,<span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px">It's a long shot (and in the hands of the DM), but you might be able to distract them with piles of money. Better poor than dead. Also,<span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px">You should scream bloody murder if the dragons enter the fight on the wing. They <strong>should</strong> come in swimming. (This is also in the hands of the DM, but given how lopsided this encounter already is, he really shouldn't cheat by having the dragons behave contrary to their writeup.)</span></span></span></span></p><p> </p><p><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px">If these were my PCs, I'd surrender. It's easier to escape from prison than to fight four dragons.</span></span></span></span></p><p><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"><span style="font-family: 'TimesNewRomanPSMT'"><span style="font-size: 10px"></span></span></span></span></p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 1173244, member: 7737"] The black dragons can fly either 100 ft. (average) [Wyrmling / Very Young] or 150 ft. (poor) [Young - Ancient]. With the [i]fly[/i] spell you gain 60 ft. (good) flying movement. The dragons are faster, but you are more maneuverable. Perhaps you can outmaneuver them and attack with missile weapons and ranged spells. Any spell with range Long is far beyond even the mightiest dragon's breath weapon range, and depending upon the dragon's age category, you might make stand-off attacks even with Medium range spells. Keep your distance. If some PCs must close for melee to be effective, they should always try to flank their target. Or, if one melee combatant can't hit the dragons, have him use the Aid Another action to help his comrades. (But personally I only melee as a last resort.) Protect as many party members as possible with anything you've got: [i]protection from energy[/i] (acid) would be a fine choice, but even something like [i]resistance[/i] (to improve your saves) could help. Concentrate all your fire on the weakest / smallest foe and take it down as quickly as possible. You must cut down on the number of attack actions your enemies get. Use the slaying arrow first but be prepared with follow-up attacks if it doesn't work. For reference, a black dragon's poorest save (slightly) is Reflex. That should make the sorcerer happy - the hemispherical [i]wall of ice[/i] requires just such a save. Meta-gaming: per the SRD,[font=TimesNewRomanPSMT][size=2]It's a long shot (and in the hands of the DM), but you might be able to distract them with piles of money. Better poor than dead. Also,[font=TimesNewRomanPSMT][size=2]You should scream bloody murder if the dragons enter the fight on the wing. They [b]should[/b] come in swimming. (This is also in the hands of the DM, but given how lopsided this encounter already is, he really shouldn't cheat by having the dragons behave contrary to their writeup.)[/size][/font][/size][/font] [font=TimesNewRomanPSMT][size=2][font=TimesNewRomanPSMT][size=2]If these were my PCs, I'd surrender. It's easier to escape from prison than to fight four dragons. [/size][/font][/size][/font] [/QUOTE]
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