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<blockquote data-quote="Elder-Basilisk" data-source="post: 1173250" data-attributes="member: 3146"><p>Well, your options are rather limited aren't they. Are you playing 3.0 or 3.5?</p><p></p><p>I'd say that the first thing you need to do is get some resistance to their breath weapons. Mass Resist Elements should do the trick nicely if you've got it. (And it's better in 3.5--it might very well make their breath weapons an insignificant factor in the combat).</p><p></p><p>The second thing you need to do is control the battlefield. Your fighters probably can't take on more than one or two dragons at once. So, you need a distraction for the others. </p><p></p><p>If the druid can spontaneously cast summonings, a flock of hippogriffs (augmented if possible) or griffons or pegasi could provide the distraction you need. (The nice thing about hippogriffs is that Wingover makes them more manueverable than the dragons who will have to either land or keep provoking AoOs for movement--sic them on the large dragon (if it isn't taken out by the arrow of slaying) though; others probably have DR which will keep them from being effective).</p><p></p><p>Entangle, web, or briar web could also tie up some of the dragons for a few rounds.</p><p></p><p>Similarly, a tanglefoot bag or a net tied to a tree could bring a flying dragon down, inflict some damage, and, if you're fast enough, keep it from reaching you until you've finished off the other dragons.</p><p></p><p>Use what debuff spells you have to minimize your foes' effectiveness. If you Slow the dragons, they'll find it very difficult to fly and their combat capability is cut by nearly 80%. If you hit them with a ray of Enfeeblement, they'll also lose a lot.</p><p></p><p>Other than that, consider your equipment. If anyone has a weapon of wounding (3.0 version), you may want to wound the dragons and then try all of your best delaying tactics. If a dragon spends one round shredding a net, two rounds breaking free of a tanglefoot bag (which still halves his movement and could prevent flight) and three rounds getting out of the briar web and then has to spend 10 rounds catching up to the battle, that woudl be 32 points of wounding damage with no end in sight. If you can then pump your fighters' AC (Combat Expertise, fighting defensively, defensive stance, etc) high enough that the dragon only hits on 19s or 20s, you could probably just wait the dragon out--especially if you had a regenerate wounds spell active.</p><p></p><p>Also, the dragons are large to huge. See if you can't take advantage of that. Perhaps you can find a heavily wooded area of the bog where the dragons will have trouble manuevering (if it's 3.5, you might get your DM to make them use the squeezing rules). A canopy of trees might also make it harder for the dragons to execute flybys.</p><p></p><p>So, do what you can to split them up. Do what you can to minimize their advantages (flight, mobility, breath weapons, multiple attacks). And pray.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1173250, member: 3146"] Well, your options are rather limited aren't they. Are you playing 3.0 or 3.5? I'd say that the first thing you need to do is get some resistance to their breath weapons. Mass Resist Elements should do the trick nicely if you've got it. (And it's better in 3.5--it might very well make their breath weapons an insignificant factor in the combat). The second thing you need to do is control the battlefield. Your fighters probably can't take on more than one or two dragons at once. So, you need a distraction for the others. If the druid can spontaneously cast summonings, a flock of hippogriffs (augmented if possible) or griffons or pegasi could provide the distraction you need. (The nice thing about hippogriffs is that Wingover makes them more manueverable than the dragons who will have to either land or keep provoking AoOs for movement--sic them on the large dragon (if it isn't taken out by the arrow of slaying) though; others probably have DR which will keep them from being effective). Entangle, web, or briar web could also tie up some of the dragons for a few rounds. Similarly, a tanglefoot bag or a net tied to a tree could bring a flying dragon down, inflict some damage, and, if you're fast enough, keep it from reaching you until you've finished off the other dragons. Use what debuff spells you have to minimize your foes' effectiveness. If you Slow the dragons, they'll find it very difficult to fly and their combat capability is cut by nearly 80%. If you hit them with a ray of Enfeeblement, they'll also lose a lot. Other than that, consider your equipment. If anyone has a weapon of wounding (3.0 version), you may want to wound the dragons and then try all of your best delaying tactics. If a dragon spends one round shredding a net, two rounds breaking free of a tanglefoot bag (which still halves his movement and could prevent flight) and three rounds getting out of the briar web and then has to spend 10 rounds catching up to the battle, that woudl be 32 points of wounding damage with no end in sight. If you can then pump your fighters' AC (Combat Expertise, fighting defensively, defensive stance, etc) high enough that the dragon only hits on 19s or 20s, you could probably just wait the dragon out--especially if you had a regenerate wounds spell active. Also, the dragons are large to huge. See if you can't take advantage of that. Perhaps you can find a heavily wooded area of the bog where the dragons will have trouble manuevering (if it's 3.5, you might get your DM to make them use the squeezing rules). A canopy of trees might also make it harder for the dragons to execute flybys. So, do what you can to split them up. Do what you can to minimize their advantages (flight, mobility, breath weapons, multiple attacks). And pray. [/QUOTE]
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