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<blockquote data-quote="arwink" data-source="post: 1063610" data-attributes="member: 2292"><p>1. I spend about 60% of my game time DMing, the rest playing. </p><p></p><p>2. I have issue one, and I've taken the breifest of glances at someone elses copy of issue two.</p><p></p><p>For me, the high points of the first issue were the Green Ronin adventure, The Two of Blades, and Disgusting little Buggers (and the Complete Adventurers Guide to Surviving Nearly Everything, but I'm one of the names on the authors line so we'll pretend I didn't mention it). I liked Eric Noah's editorial, and I was slightly dissapointed when I didn't see one in the second issue. Not that i necessarily want to hear from Eric every issue, but it's nice to hear from the people putting the magazine togther.</p><p></p><p>Art was generally good, and even in the articles I don't plan on using I'm at least planning on nabbing the illustrations.</p><p></p><p>The Traders Den was intersting, and I'm sure I'll use it sooner or later. </p><p></p><p>The only thing that really stood out for me in the second issue was an article on adventurers hideaways, but again that was after a breif flick through. Given my attention span, I consider the fact that anything grabbed my attention a good sign <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Primary appeal of the magazine, for me, would be as a DM rather than a player. Magazines traditionally present new options and ideas, and I like being able to veto them myself rather than negotiate with someone else.</p><p></p><p>3. I'm probably one of those weird people who enjoys having a host more </p><p>magic items, weapons, Prestige Classes, monsters, feats and other options, the more the merrier. </p><p></p><p>4. One of my players has subscribed, and the others don't really have the interest in gaming that would lead them to reading a gaming magazine.</p></blockquote><p></p>
[QUOTE="arwink, post: 1063610, member: 2292"] 1. I spend about 60% of my game time DMing, the rest playing. 2. I have issue one, and I've taken the breifest of glances at someone elses copy of issue two. For me, the high points of the first issue were the Green Ronin adventure, The Two of Blades, and Disgusting little Buggers (and the Complete Adventurers Guide to Surviving Nearly Everything, but I'm one of the names on the authors line so we'll pretend I didn't mention it). I liked Eric Noah's editorial, and I was slightly dissapointed when I didn't see one in the second issue. Not that i necessarily want to hear from Eric every issue, but it's nice to hear from the people putting the magazine togther. Art was generally good, and even in the articles I don't plan on using I'm at least planning on nabbing the illustrations. The Traders Den was intersting, and I'm sure I'll use it sooner or later. The only thing that really stood out for me in the second issue was an article on adventurers hideaways, but again that was after a breif flick through. Given my attention span, I consider the fact that anything grabbed my attention a good sign :) The Primary appeal of the magazine, for me, would be as a DM rather than a player. Magazines traditionally present new options and ideas, and I like being able to veto them myself rather than negotiate with someone else. 3. I'm probably one of those weird people who enjoys having a host more magic items, weapons, Prestige Classes, monsters, feats and other options, the more the merrier. 4. One of my players has subscribed, and the others don't really have the interest in gaming that would lead them to reading a gaming magazine. [/QUOTE]
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