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Survey - EN World Player's Journal?
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<blockquote data-quote="Utrecht" data-source="post: 1064446" data-attributes="member: 1411"><p>1) I DM one campaign and play in another</p><p></p><p>2) I bought both issues from my FLGS (Attactix - in Aurora, CO). The articles that I like the most were the Adventurer's Guide to surviving anything, Ambience effects and the alchemey rules. They appealed to me more as a DM. In fact I would say that the whole feel seems more DMish.</p><p></p><p>Additionally, I fealt that the first issue was far better than the second - the second was OK - but not great. The first is probably one of the best RP purchases I have made.</p><p></p><p>3) I would be interested in non-campaign specific information - I look to the EN Journal as more a homebrew support magazine. So, articles about what life was like in various time frames - such as roman, byzantime, what was it like to live in 300 ad China - those would give me the flavor that I want to add to my campaign. Coupled with some rules extension articles - for example a series that looks at extending each of the skills would be usefull - in the same mode as the Alchemy article.</p><p></p><p>What I do not need are more combat spells, prestige classes, weapons etc. However arcticles on non-combat spells or non-combat uses of spells would be neat as well.</p><p></p><p>4) None - I doubt that they knew it existed. That being said, both issues sold out in less than a day at my FLGS.</p></blockquote><p></p>
[QUOTE="Utrecht, post: 1064446, member: 1411"] 1) I DM one campaign and play in another 2) I bought both issues from my FLGS (Attactix - in Aurora, CO). The articles that I like the most were the Adventurer's Guide to surviving anything, Ambience effects and the alchemey rules. They appealed to me more as a DM. In fact I would say that the whole feel seems more DMish. Additionally, I fealt that the first issue was far better than the second - the second was OK - but not great. The first is probably one of the best RP purchases I have made. 3) I would be interested in non-campaign specific information - I look to the EN Journal as more a homebrew support magazine. So, articles about what life was like in various time frames - such as roman, byzantime, what was it like to live in 300 ad China - those would give me the flavor that I want to add to my campaign. Coupled with some rules extension articles - for example a series that looks at extending each of the skills would be usefull - in the same mode as the Alchemy article. What I do not need are more combat spells, prestige classes, weapons etc. However arcticles on non-combat spells or non-combat uses of spells would be neat as well. 4) None - I doubt that they knew it existed. That being said, both issues sold out in less than a day at my FLGS. [/QUOTE]
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