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<blockquote data-quote="doctorbadwolf" data-source="post: 9023467" data-attributes="member: 6704184"><p>What part of the statement made you think I was suggesting anyone did? Genuinely, I figured it was pretty obviously a statement that casters and their spells was not a direct comparison, and “casters go boom” wasn’t a compelling argument in response to “fighters shouldn’t get significantly more complex per attack because that will compound”. </p><p></p><p>Okay? People go into playing a caster expecting a menu of options and more complexity in each spell. </p><p></p><p>Most people don’t want the fighter turning into that. </p><p></p><p>The statement I replied to was a snide remark to the effect of “fireball could force a bunch of creatures to make a save, so your concern about fighter turns is silly”, to which I replied that X creatures making saves and taking damage accordingly takes less time than resolving X attacks.” so I’m not sure why you’re now jumping in as if I’m saying fighters are just as complex as wizards. </p><p></p><p>Sure, and I allow the special moves from the DMG, and there’s a feat that lets a character do them as part of an attack. The fighter at level 11 using manuvers and special attacks takes about 65% as long as the wizard does when using more complex spells. Which is much longer than before I allowed those attacks at-will. It works for my group, but it won’t for everyone. </p><p></p><p>And yea, the fighter’s attack action takes longer than resolving fireball, even before.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9023467, member: 6704184"] What part of the statement made you think I was suggesting anyone did? Genuinely, I figured it was pretty obviously a statement that casters and their spells was not a direct comparison, and “casters go boom” wasn’t a compelling argument in response to “fighters shouldn’t get significantly more complex per attack because that will compound”. Okay? People go into playing a caster expecting a menu of options and more complexity in each spell. Most people don’t want the fighter turning into that. The statement I replied to was a snide remark to the effect of “fireball could force a bunch of creatures to make a save, so your concern about fighter turns is silly”, to which I replied that X creatures making saves and taking damage accordingly takes less time than resolving X attacks.” so I’m not sure why you’re now jumping in as if I’m saying fighters are just as complex as wizards. Sure, and I allow the special moves from the DMG, and there’s a feat that lets a character do them as part of an attack. The fighter at level 11 using manuvers and special attacks takes about 65% as long as the wizard does when using more complex spells. Which is much longer than before I allowed those attacks at-will. It works for my group, but it won’t for everyone. And yea, the fighter’s attack action takes longer than resolving fireball, even before. [/QUOTE]
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