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Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9024072" data-attributes="member: 7040132"><p>Of course, flying is an issue. If a DM has to design or change every encounter to take permanent flying into consideration, it feels manufactured and unnatural, especially because the flying character will be looking for that natural advantage. If they rarely find it, it feels fake.</p><p></p><p>Not every encounter or adventure takes place in a dungeon or building with ceilings. Overland travel and "random encounters" are not uncommon. For example, during overland travel, the party runs into a hunting party of brutish creatures that can't fly. The flying PC can solo them, or at least make them run away, without breaking a sweat. The only danger to their peers is if rather than stay away, those characters choose to put themselves into harms way for fun.</p><p></p><p>And even underground, if it is in the Underdark, or a large cavern big enough for a Huge+ creature to traverse comfortably, the flying character is still at an advantage over anyone else who can't reach them.</p><p></p><p>Heck, there are builds based around a caster soloing a tarrasque because "technically" it doesn't have a ranged attack or it doesn't have aura that messes with flying. When the Tarrasque became a reality in an older campaign of mine, I had to tell the party not to theorycraft based on the MM statblock, because the statblock was going to be different. (I had altered my Tarrasque into an Earth Primal that affected gravity and flying around it.)</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9024072, member: 7040132"] Of course, flying is an issue. If a DM has to design or change every encounter to take permanent flying into consideration, it feels manufactured and unnatural, especially because the flying character will be looking for that natural advantage. If they rarely find it, it feels fake. Not every encounter or adventure takes place in a dungeon or building with ceilings. Overland travel and "random encounters" are not uncommon. For example, during overland travel, the party runs into a hunting party of brutish creatures that can't fly. The flying PC can solo them, or at least make them run away, without breaking a sweat. The only danger to their peers is if rather than stay away, those characters choose to put themselves into harms way for fun. And even underground, if it is in the Underdark, or a large cavern big enough for a Huge+ creature to traverse comfortably, the flying character is still at an advantage over anyone else who can't reach them. Heck, there are builds based around a caster soloing a tarrasque because "technically" it doesn't have a ranged attack or it doesn't have aura that messes with flying. When the Tarrasque became a reality in an older campaign of mine, I had to tell the party not to theorycraft based on the MM statblock, because the statblock was going to be different. (I had altered my Tarrasque into an Earth Primal that affected gravity and flying around it.) [/QUOTE]
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