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Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
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<blockquote data-quote="Chaosmancer" data-source="post: 9024479" data-attributes="member: 6801228"><p>If the party has range options that out range the enemy, and they are in a wide, open terrain for overland travel... what does flight matter in that equation? They just kite on the ground instead of at range. Unless they got ambushed, and the only way to kite is to fly up.... at which point how does this help the rest of the party at all?</p><p></p><p></p><p></p><p>Again, maybe at 5th level. But why are adventures for mid-to-high level PCs not having ranged options? Do Drow in the underdark never deal with levitating mindflayers or creautures that live on the ceilings of caves? </p><p></p><p>And, again, while one character is flying and immune to consequences.... what is the rest of the party doing? Does the entire rest of the party just constantly flee and hide while their superman savior wins every fight?</p><p></p><p></p><p></p><p>Which is a bad design, and trivially fixed. And no, this isn't some sort of nerf to fliers, because you need the same fix to deal with rapid horse archers too.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9024479, member: 6801228"] If the party has range options that out range the enemy, and they are in a wide, open terrain for overland travel... what does flight matter in that equation? They just kite on the ground instead of at range. Unless they got ambushed, and the only way to kite is to fly up.... at which point how does this help the rest of the party at all? Again, maybe at 5th level. But why are adventures for mid-to-high level PCs not having ranged options? Do Drow in the underdark never deal with levitating mindflayers or creautures that live on the ceilings of caves? And, again, while one character is flying and immune to consequences.... what is the rest of the party doing? Does the entire rest of the party just constantly flee and hide while their superman savior wins every fight? Which is a bad design, and trivially fixed. And no, this isn't some sort of nerf to fliers, because you need the same fix to deal with rapid horse archers too. [/QUOTE]
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