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Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
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<blockquote data-quote="Hayato" data-source="post: 9024929" data-attributes="member: 6874573"><p>To be honest, the problem with 4e wasn't all classes acting like wizards, it's actually a big move to balance classes with each other. The real problem with the 4th edition is the system itself. Look at the 5th edition, it's a much more reliable and mature system, especially with bounded accuracy. For me, WotC should have only 4 classes (the warrior, the mage, the specialist and the priest), well balanced among themselves, than leaving 12 without any guidelines.</p><p></p><p>Do you want a barbarian or a monk? Just choose The Fighter class and choose unarmored defense. Do you want a Warrior? Just choose armored defense and so on. The same with weapons. You don't need rage and other stuffs to create a barbarian. At heart, the barbarian is a fighter like the fighter himself. The same can be said for Sorcerer & Wizard and Druid & Cleric. They wasted a lot of time trying to differentiate classes that are so difficult to balance with each other. WotC should look at what they did with Warlock and then recreate it for all 4 classes, letting the player choose every skill or specialty their character should have.</p><p></p><p>Lastly, let martials (aka warriors and specialists) have moves like spells. They deserve it. There is no need to be that simple and there are so many players that want this, if you don't agree with me you should just look at some threads and videos about martial arts vs spellcasting. It's time to move on and let martials be way more deep mechanically.</p></blockquote><p></p>
[QUOTE="Hayato, post: 9024929, member: 6874573"] To be honest, the problem with 4e wasn't all classes acting like wizards, it's actually a big move to balance classes with each other. The real problem with the 4th edition is the system itself. Look at the 5th edition, it's a much more reliable and mature system, especially with bounded accuracy. For me, WotC should have only 4 classes (the warrior, the mage, the specialist and the priest), well balanced among themselves, than leaving 12 without any guidelines. Do you want a barbarian or a monk? Just choose The Fighter class and choose unarmored defense. Do you want a Warrior? Just choose armored defense and so on. The same with weapons. You don't need rage and other stuffs to create a barbarian. At heart, the barbarian is a fighter like the fighter himself. The same can be said for Sorcerer & Wizard and Druid & Cleric. They wasted a lot of time trying to differentiate classes that are so difficult to balance with each other. WotC should look at what they did with Warlock and then recreate it for all 4 classes, letting the player choose every skill or specialty their character should have. Lastly, let martials (aka warriors and specialists) have moves like spells. They deserve it. There is no need to be that simple and there are so many players that want this, if you don't agree with me you should just look at some threads and videos about martial arts vs spellcasting. It's time to move on and let martials be way more deep mechanically. [/QUOTE]
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