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Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
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<blockquote data-quote="HammerMan" data-source="post: 9025102" data-attributes="member: 84112"><p>Trying to place the AOE to target max number of opponents and min (hopefully 0) Allie’s then describing spell then rolling damage all the while the DM has to roll all the saves. </p><p>8d20 vs AC is much quicker </p><p></p><p>I am mostly talking damage but only cause a control spell is worse. “Okay so this grabs targets and creates hazardous terrain” </p><p></p><p>Let’s use fireball. Since it is your example.</p><p> Let’s say the fight JUST started and no one is in melee (no Allie’s to worry about) we start with counting out the area and seeing if we can get all the enemies. Let’s say we can hit 4 of them. Then the caster rolls a ton of d6 s and adds then (Roll20 speeds this part up) then the DM has to look up 4 dex saves check to see if they have magic and or fire resist then roll 4 saves and figure out half and quarter damage depending on make/miss save and resist. </p><p></p><p>Fighter with 3 attacks action surge 3 more will pull longbow shoot 6 times roll 6d20 to hit and on hits roll damage. </p><p></p><p>Both then (or maybe first for melee) count squares to move. </p><p></p><p></p><p>Fireball no that one we mostly know by heart but we have to look up burning hands or cone of cold for size and most others for range and figure who we can and can’t hit. </p><p></p><p>I would say mechanic vs fluff is about the same for both with us. </p><p></p><p>Because the fighter (or any even a hexblade or blade singer or armor artificer) has made so many melee attacks and can do it no issues. The caster (again it can be the same bladesinger or hexblade in this case) has a dozen spells so they have to adjust for the one they are useing. If it is. The most common one they use it goes easier but never as easy as “x attacks”</p></blockquote><p></p>
[QUOTE="HammerMan, post: 9025102, member: 84112"] Trying to place the AOE to target max number of opponents and min (hopefully 0) Allie’s then describing spell then rolling damage all the while the DM has to roll all the saves. 8d20 vs AC is much quicker I am mostly talking damage but only cause a control spell is worse. “Okay so this grabs targets and creates hazardous terrain” Let’s use fireball. Since it is your example. Let’s say the fight JUST started and no one is in melee (no Allie’s to worry about) we start with counting out the area and seeing if we can get all the enemies. Let’s say we can hit 4 of them. Then the caster rolls a ton of d6 s and adds then (Roll20 speeds this part up) then the DM has to look up 4 dex saves check to see if they have magic and or fire resist then roll 4 saves and figure out half and quarter damage depending on make/miss save and resist. Fighter with 3 attacks action surge 3 more will pull longbow shoot 6 times roll 6d20 to hit and on hits roll damage. Both then (or maybe first for melee) count squares to move. Fireball no that one we mostly know by heart but we have to look up burning hands or cone of cold for size and most others for range and figure who we can and can’t hit. I would say mechanic vs fluff is about the same for both with us. Because the fighter (or any even a hexblade or blade singer or armor artificer) has made so many melee attacks and can do it no issues. The caster (again it can be the same bladesinger or hexblade in this case) has a dozen spells so they have to adjust for the one they are useing. If it is. The most common one they use it goes easier but never as easy as “x attacks” [/QUOTE]
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