Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emberashh" data-source="post: 9025649" data-attributes="member: 7040941"><p>Which doesn't mean much unless you're comparing editions for some arbitrary reason, as though you're trying really hard to prove theres no problem with one thing (contrary to what most everyone else believes) by pulling any argument out of thin air that supports some other thing being a problem. </p><p></p><p>It is, in fact, okay to say that both these things are not well designed and that they, as a result exacerbate each other. </p><p></p><p>Its not an either/or. </p><p></p><p>And meanwhile, the assertion is false anyway. Flight got simplified, but hover is still an explicit ability with a changed definition. </p><p></p><p>If anything, the best fix is to enact a minimum movement for flyers each turn, and to make movement and speed identical rather than separate. This way, flyers have to underspend their rate to stay airborn, which will temper the usefulness of it. </p><p></p><p></p><p></p><p>Thats not a houserule thats just how flight works if you don't have hover and haven't begun your turn in the air.</p><p></p><p></p><p></p><p>Which does not mean that adventure design as WOTC has presented is actually good, desirable, or anything the game needs to be revolving its rules around to make work properly. </p><p></p><p>Its like designing a buggy video game and then changing entire game mechanics around to avoid just fixing the bug. </p><p></p><p></p><p></p><p>Not everything in 5e is bad, and those other threads are most often covering its most egregious problems. </p><p></p><p>Flight isn't one of them, and at no point did I suggest or imply that they're "essential". </p><p></p><p></p><p></p><p>I have no strong preferences towards flight at all. Your assumption that Im emotionally invested in flight being unchanged is unfounded. Not seeing a reason to overcorrect flight rules when your reason for doing so is to accomodate a far more broken and fundamental game design problem is not the same thing as loving flight rules as presented. </p><p></p><p></p><p></p><p>If you buy an adventure and it cannot accomodate official content thats existed since 2015 then the problem isn't with the content. </p><p></p><p>We can extend the benefit of the doubt to adventures released prior to the Aarakocra itself, but since then, and especially since the race has been republished twice over, there is no excuse for official adventures to fall apart just because of one official race. </p><p></p><p></p><p></p><p><img class="smilie smilie--emoji" alt="🤔" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" title="Thinking face :thinking:" data-shortname=":thinking:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p></p><p>Do keep in mind theres a couple different trains of thought going on here; this one in particular is in regards to DM created adventures, not officially published ones. So do not take this and try to argue that its an argument to disprove theres a problem with official adventures.</p><p></p><p></p><p></p><p>Banning flying races is a valid option if you don't want to design encounters to accomodate them. (Disregarding that good encounter design would <em>naturally</em> accomodate them anyway, without any special effort)</p><p></p><p></p><p></p><p>Kind of strange to assume that just because flight exists its always going to be a factor and you have no choice. Like, you know ahead of time what your players are going to be playing as, and you always have the option to ban the races if thats your fancy, and if your players are agreeable to that then theres literally no problem. </p><p></p><p>And if your players are the anti-social types who will pitch a fit if you do this, and will otherwise go out of their way to abuse anything they can to make your life as a DM miserable, then all anyone can tell you is to find a new group.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9025649, member: 7040941"] Which doesn't mean much unless you're comparing editions for some arbitrary reason, as though you're trying really hard to prove theres no problem with one thing (contrary to what most everyone else believes) by pulling any argument out of thin air that supports some other thing being a problem. It is, in fact, okay to say that both these things are not well designed and that they, as a result exacerbate each other. Its not an either/or. And meanwhile, the assertion is false anyway. Flight got simplified, but hover is still an explicit ability with a changed definition. If anything, the best fix is to enact a minimum movement for flyers each turn, and to make movement and speed identical rather than separate. This way, flyers have to underspend their rate to stay airborn, which will temper the usefulness of it. Thats not a houserule thats just how flight works if you don't have hover and haven't begun your turn in the air. Which does not mean that adventure design as WOTC has presented is actually good, desirable, or anything the game needs to be revolving its rules around to make work properly. Its like designing a buggy video game and then changing entire game mechanics around to avoid just fixing the bug. Not everything in 5e is bad, and those other threads are most often covering its most egregious problems. Flight isn't one of them, and at no point did I suggest or imply that they're "essential". I have no strong preferences towards flight at all. Your assumption that Im emotionally invested in flight being unchanged is unfounded. Not seeing a reason to overcorrect flight rules when your reason for doing so is to accomodate a far more broken and fundamental game design problem is not the same thing as loving flight rules as presented. If you buy an adventure and it cannot accomodate official content thats existed since 2015 then the problem isn't with the content. We can extend the benefit of the doubt to adventures released prior to the Aarakocra itself, but since then, and especially since the race has been republished twice over, there is no excuse for official adventures to fall apart just because of one official race. 🤔 Do keep in mind theres a couple different trains of thought going on here; this one in particular is in regards to DM created adventures, not officially published ones. So do not take this and try to argue that its an argument to disprove theres a problem with official adventures. Banning flying races is a valid option if you don't want to design encounters to accomodate them. (Disregarding that good encounter design would [I]naturally[/I] accomodate them anyway, without any special effort) Kind of strange to assume that just because flight exists its always going to be a factor and you have no choice. Like, you know ahead of time what your players are going to be playing as, and you always have the option to ban the races if thats your fancy, and if your players are agreeable to that then theres literally no problem. And if your players are the anti-social types who will pitch a fit if you do this, and will otherwise go out of their way to abuse anything they can to make your life as a DM miserable, then all anyone can tell you is to find a new group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
Top