Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emberashh" data-source="post: 9025679" data-attributes="member: 7040941"><p>Because whether or not flight as a concept is desirable is a wholly different topic to whats being discussed. Id recommend starting a new one if you want to discuss that question. </p><p></p><p></p><p></p><p>More Im disputing that your solution is whats best for the game itself, particularly in regards to official adventure design, where your apparent viewpoint is "do nothing and warp all rules to ensure we do nothing to change adventure design".</p><p></p><p>Keep in mind I went into the spiel about how best to design adventures for a reason. Its advice WOTC writers need to take to heart just as much as any common DM should. A well designed encounter doesn't have to go out of its way to provide a counter for a flying player, and not all encounters have to counter them at all. </p><p></p><p></p><p></p><p>But as a DM you should be interpreting unclear rules in a way that makes the game work. Regardless of how you feel the book should present the rule, you shouldn't be reading an unclear rule and then carrying an interpretation into the game that breaks the game. </p><p></p><p>And Id also argue the rules aren't really unclear on this at all. Your movement and speed are separate terms, and the interaction between this and hover directly implies a minimum amount of movement is expected each turn. </p><p></p><p>And this follows given 5e was designed on the assumption DMs would be experienced with past editions, so that expectation would be assumed. </p><p></p><p>As said in a previous post, thats easily adjusted by just stating it directly, and I also added that unifying speed and movement would be best as well, which simplifies what you posted in that first tweet without really losing much.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9025679, member: 7040941"] Because whether or not flight as a concept is desirable is a wholly different topic to whats being discussed. Id recommend starting a new one if you want to discuss that question. More Im disputing that your solution is whats best for the game itself, particularly in regards to official adventure design, where your apparent viewpoint is "do nothing and warp all rules to ensure we do nothing to change adventure design". Keep in mind I went into the spiel about how best to design adventures for a reason. Its advice WOTC writers need to take to heart just as much as any common DM should. A well designed encounter doesn't have to go out of its way to provide a counter for a flying player, and not all encounters have to counter them at all. But as a DM you should be interpreting unclear rules in a way that makes the game work. Regardless of how you feel the book should present the rule, you shouldn't be reading an unclear rule and then carrying an interpretation into the game that breaks the game. And Id also argue the rules aren't really unclear on this at all. Your movement and speed are separate terms, and the interaction between this and hover directly implies a minimum amount of movement is expected each turn. And this follows given 5e was designed on the assumption DMs would be experienced with past editions, so that expectation would be assumed. As said in a previous post, thats easily adjusted by just stating it directly, and I also added that unifying speed and movement would be best as well, which simplifies what you posted in that first tweet without really losing much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
Top