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<blockquote data-quote="Chaosmancer" data-source="post: 9025865" data-attributes="member: 6801228"><p>So, under the correct circumstances, the power of ranged attackers is identical to the power of flight. I'm assuming then you either never have those circumstances, or ban ranged characters, as you have said repeatedly that you would ban flying characters? </p><p></p><p>Just to take your three points, every single flight example you have given assumes #2. All of them. That the flier is in range, but the enemy is not. But additionally, you must also assume #1. Because you always assume the rest of the party is safe. You have never once addressed the idea that the flier is safe, while the rest of the party isn't. I don't know about you, but most of my tables would not assume that a fight with a single surviving member was "successful". You have also always assumed #3. You have always assumed the enemy cannot take cover from the flier, or has no effective means to do so. Because you talk about the flight ruining the encounter, which can't happen if the enemy can take cover from the flier. </p><p></p><p>And, towards your last point... there are also many cases where flight DOESN'T make it possible. But you immediately shut down all of those examples, demanding we not speak of them as counter-points to your insistence that flight is somehow uniquely breaking the game.</p><p></p><p></p><p></p><p>I never said that... <em>blink</em></p><p></p><p>Did you... did you seriously just take a 5 paragraph post, discussing spells, castles, cover rules, encounters being unbalanced by other factors in the game... and only respond to the very first sentence? </p><p></p><p>Am I to assume from this that you had no real combat scenario to discuss Find Familiar in, and therefore my point about exploration was completely valid? </p><p></p><p>Do you acknowledge that assaulting a castle with either a single flier or a single archer are both faced with almost identical challenges and counter-plays? </p><p></p><p>Do you agree that my assumptions for kiting were identical to your assumptions for flight? Or was that the entire part I just responded to above? </p><p></p><p>There seems to be an awful lot of discussion just... missing here.</p><p></p><p></p><p></p><p>Have you ever looked at a battle map gone "oh... those people are starting in fireball formation" and changed the map? </p><p></p><p>Have you ever had a murder mystery and realized "oh wait... speak with dead"? </p><p></p><p>Ever dealt with a Changeling, and had to consider security measures that would keep them from simply waltzing where they please? </p><p></p><p>Yes, you have to take player abilities into account. All of them. And encounters are designed differently because of different abilities. You don't put mages with counter spell against a group without spellcasting. But Flight is not UNIQUE in this. It is not uniquely difficult to deal with, it is not uniquely game breaking, or uniquely powerful. But you keep vaguely asserting it is.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9025865, member: 6801228"] So, under the correct circumstances, the power of ranged attackers is identical to the power of flight. I'm assuming then you either never have those circumstances, or ban ranged characters, as you have said repeatedly that you would ban flying characters? Just to take your three points, every single flight example you have given assumes #2. All of them. That the flier is in range, but the enemy is not. But additionally, you must also assume #1. Because you always assume the rest of the party is safe. You have never once addressed the idea that the flier is safe, while the rest of the party isn't. I don't know about you, but most of my tables would not assume that a fight with a single surviving member was "successful". You have also always assumed #3. You have always assumed the enemy cannot take cover from the flier, or has no effective means to do so. Because you talk about the flight ruining the encounter, which can't happen if the enemy can take cover from the flier. And, towards your last point... there are also many cases where flight DOESN'T make it possible. But you immediately shut down all of those examples, demanding we not speak of them as counter-points to your insistence that flight is somehow uniquely breaking the game. I never said that... [I]blink[/I] Did you... did you seriously just take a 5 paragraph post, discussing spells, castles, cover rules, encounters being unbalanced by other factors in the game... and only respond to the very first sentence? Am I to assume from this that you had no real combat scenario to discuss Find Familiar in, and therefore my point about exploration was completely valid? Do you acknowledge that assaulting a castle with either a single flier or a single archer are both faced with almost identical challenges and counter-plays? Do you agree that my assumptions for kiting were identical to your assumptions for flight? Or was that the entire part I just responded to above? There seems to be an awful lot of discussion just... missing here. Have you ever looked at a battle map gone "oh... those people are starting in fireball formation" and changed the map? Have you ever had a murder mystery and realized "oh wait... speak with dead"? Ever dealt with a Changeling, and had to consider security measures that would keep them from simply waltzing where they please? Yes, you have to take player abilities into account. All of them. And encounters are designed differently because of different abilities. You don't put mages with counter spell against a group without spellcasting. But Flight is not UNIQUE in this. It is not uniquely difficult to deal with, it is not uniquely game breaking, or uniquely powerful. But you keep vaguely asserting it is. [/QUOTE]
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