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Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
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<blockquote data-quote="mamba" data-source="post: 9025901" data-attributes="member: 7034611"><p>if by correct you mean 'pretty heavily weighted in a way that rarely, if ever, occurs naturally', then yes. This still means flight makes it a lot more of a problem, because something that occurs somewhere between 'never' and 'only if the DM screws up the encounter design entirely' now occurs frequently.</p><p></p><p></p><p>yes, as far as I am concerned these circumstances pretty much never occur, and just to summarize, those circumstances are</p><p></p><p>1) the party can kite the enemy indefinitely, the enemy cannot close the gap</p><p>2) the party can reach the enemy with their ranged attack, but the enemy cannot reach the party</p><p>3) the enemy cannot take cover</p><p>4) the enemy decides to try to close the gap despite 1 to 3, over several rounds</p><p></p><p>Yes, I do not have this case.</p><p></p><p></p><p>When the flier is safe while the rest of the party isn't, the party can just run / take cover while the flier takes care of the rest. Even if they cannot, this in no way reduces the issue the flier poses for the encounter.</p><p></p><p></p><p>I assumed nothing, I replied to the scenario you gave me</p><p></p><p></p><p></p><p>I quoted where you said that...</p><p></p><p></p><p>I am no fan of long quotes, I quote the pertinent part (feel free to disagree with my assessment). I am not sure what you are going on about, what you are referring to is not in the post I quoted. You said encounter rules need fixing, how is something that can use improvement (encounter building) a defense for something else also being broken (flight) ?</p><p></p><p></p><p>I did not disagree with your exploration point, did I? We were discussing combat however, and there Find Familiar is not all that useful, which is what I wrote</p><p></p><p></p><p>I'd say the flier has much better chances of accomplishing something useful. Turn invisible, fly into the castle, open the gate. Now try that with an archer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>I found your kiting conditions unrealistic, and said that given these broken criteria, flight does indeed not make things worse</p><p></p><p></p><p>is your new idea that any encounter should work, no matter what? There is a certain baseline competence that every encounter needs.</p><p></p><p></p><p>Was my point that flight is so broken that there is no possible way to design an encounter where it is not still broken? No, so not sure what your point is.</p><p></p><p>Of course I can have a murder mystery that is solved by 'speak with dead' completely, but I can also have one where it helps little to not at all.</p><p></p><p></p><p>No, I do not have player Changelings. I am not sure how pointing out other things that can be problematic in any way reduces the problems with flight.</p><p></p><p></p><p>Thank you, that was my point. There are some I do not want however, and flight is among them. I prefer a more gritty / realistic world. I do not like constructs or water breathing / aquatic races for the same reason. Heck, darkvision is something I gladly would get rid of / drastically reduce in power and occurrence. I see no reason why Elves or Dwarves would have it for example, and those races that get it will often get disadvantage in broad daylight.</p></blockquote><p></p>
[QUOTE="mamba, post: 9025901, member: 7034611"] if by correct you mean 'pretty heavily weighted in a way that rarely, if ever, occurs naturally', then yes. This still means flight makes it a lot more of a problem, because something that occurs somewhere between 'never' and 'only if the DM screws up the encounter design entirely' now occurs frequently. yes, as far as I am concerned these circumstances pretty much never occur, and just to summarize, those circumstances are 1) the party can kite the enemy indefinitely, the enemy cannot close the gap 2) the party can reach the enemy with their ranged attack, but the enemy cannot reach the party 3) the enemy cannot take cover 4) the enemy decides to try to close the gap despite 1 to 3, over several rounds Yes, I do not have this case. When the flier is safe while the rest of the party isn't, the party can just run / take cover while the flier takes care of the rest. Even if they cannot, this in no way reduces the issue the flier poses for the encounter. I assumed nothing, I replied to the scenario you gave me I quoted where you said that... I am no fan of long quotes, I quote the pertinent part (feel free to disagree with my assessment). I am not sure what you are going on about, what you are referring to is not in the post I quoted. You said encounter rules need fixing, how is something that can use improvement (encounter building) a defense for something else also being broken (flight) ? I did not disagree with your exploration point, did I? We were discussing combat however, and there Find Familiar is not all that useful, which is what I wrote I'd say the flier has much better chances of accomplishing something useful. Turn invisible, fly into the castle, open the gate. Now try that with an archer ;) I found your kiting conditions unrealistic, and said that given these broken criteria, flight does indeed not make things worse is your new idea that any encounter should work, no matter what? There is a certain baseline competence that every encounter needs. Was my point that flight is so broken that there is no possible way to design an encounter where it is not still broken? No, so not sure what your point is. Of course I can have a murder mystery that is solved by 'speak with dead' completely, but I can also have one where it helps little to not at all. No, I do not have player Changelings. I am not sure how pointing out other things that can be problematic in any way reduces the problems with flight. Thank you, that was my point. There are some I do not want however, and flight is among them. I prefer a more gritty / realistic world. I do not like constructs or water breathing / aquatic races for the same reason. Heck, darkvision is something I gladly would get rid of / drastically reduce in power and occurrence. I see no reason why Elves or Dwarves would have it for example, and those races that get it will often get disadvantage in broad daylight. [/QUOTE]
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