Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 9026315" data-attributes="member: 6801228"><p>Oh joy. Now we get to play this game. Okay, fine it isn't "always" it is just often enough that you'd rather ban fliers, while making no special considerations for any other similarly challenging feature.</p><p></p><p></p><p></p><p>Right. Encounters need to be adjusted for sharpshooting archers, and they trivialize certain things. Ecounters need to be adjusted for ritual casting wizards and they trivialize certain things. Encounters need to be adjusted for darkvision races and they trivialize certain things. Encounters need to be adjusted for Wildshaping druids and they trivialize certain things. </p><p></p><p>We've accepted your statement because it is, on the whole, rather meaningless. All it ends up being is a statement that flight is impactful. But so are the VAST majority of PC abilities. my argument is that flight is no worse than many of these abilities. Because often people declare something that flight "breaks" only for it to quickly be a trivial thing to solve, or not even actually being a practical problem, or it is something that an ability they don't consider game breaking also solves.</p><p></p><p></p><p></p><p>No, this was YOUR example. I said that flight is very comparable to just having an archer. You said flight trivalizes barricades. I expressed doubts, you brought up castle walls and arrow slits. But this all goes back to you and your insistence that flight trivializes barricades. And since you seem to have a hard time remembering who said what, here is that quote. Heck, can I do a nesting quote here? </p><p></p><p></p><p></p><p>So, this all started with your example. Barricades are "not a problem" for fliers. Which has now morphed into you talking about castle walss and how how arrow slits are "essentially" full cover (which they aren't, they are 3/4 cover, which was addressed with the sharpshooter comment I had already made) </p><p></p><p>And, I had forgotten this, but I did open my response to your barricade example with "but they are a problem for the rest of the party" which... dispels the whole "solo archer vs solo flier" thing anyways. Because I have ALWAYS brought it back to the fact that one of the biggest limiters on flight is that the entire party can't fly. A point that is often ignored when declaring fliers utterly broken. </p><p></p><p></p><p></p><p>You never used those words, but that is clearly the position. Because low-level flight is treated like it is game breakingly powerful, when in reality... it isn't. </p><p></p><p></p><p></p><p>Okay, I am interested in continuing this, because you still seem to fundamentally misunderstand my point. For example, flight is a problem because they can turn invisible and fly into a castle according to you, but you don't acknowledge at all that a person who is invisible can also climb into a castle. The exact same end result, without flight needed at all. So is flight the problem? I'd argue it isn't. </p><p></p><p></p><p></p><p>Okay, so if both are a problem, then we must either have the game designers ban both Disguise Self as a 1st level spell and flying races. Remember, this entire discussion started with this idea that the game designers have to reign in flight, because it is too powerful. If both of these things are equally problematic, then they should receive the same response from the game designers. </p><p></p><p>But if they attempted to scale back disguise self... people would be furious. Flight is given special (bad) treatment, and I want to show that it doesn't deserve that treatment.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9026315, member: 6801228"] Oh joy. Now we get to play this game. Okay, fine it isn't "always" it is just often enough that you'd rather ban fliers, while making no special considerations for any other similarly challenging feature. Right. Encounters need to be adjusted for sharpshooting archers, and they trivialize certain things. Ecounters need to be adjusted for ritual casting wizards and they trivialize certain things. Encounters need to be adjusted for darkvision races and they trivialize certain things. Encounters need to be adjusted for Wildshaping druids and they trivialize certain things. We've accepted your statement because it is, on the whole, rather meaningless. All it ends up being is a statement that flight is impactful. But so are the VAST majority of PC abilities. my argument is that flight is no worse than many of these abilities. Because often people declare something that flight "breaks" only for it to quickly be a trivial thing to solve, or not even actually being a practical problem, or it is something that an ability they don't consider game breaking also solves. No, this was YOUR example. I said that flight is very comparable to just having an archer. You said flight trivalizes barricades. I expressed doubts, you brought up castle walls and arrow slits. But this all goes back to you and your insistence that flight trivializes barricades. And since you seem to have a hard time remembering who said what, here is that quote. Heck, can I do a nesting quote here? So, this all started with your example. Barricades are "not a problem" for fliers. Which has now morphed into you talking about castle walss and how how arrow slits are "essentially" full cover (which they aren't, they are 3/4 cover, which was addressed with the sharpshooter comment I had already made) And, I had forgotten this, but I did open my response to your barricade example with "but they are a problem for the rest of the party" which... dispels the whole "solo archer vs solo flier" thing anyways. Because I have ALWAYS brought it back to the fact that one of the biggest limiters on flight is that the entire party can't fly. A point that is often ignored when declaring fliers utterly broken. You never used those words, but that is clearly the position. Because low-level flight is treated like it is game breakingly powerful, when in reality... it isn't. Okay, I am interested in continuing this, because you still seem to fundamentally misunderstand my point. For example, flight is a problem because they can turn invisible and fly into a castle according to you, but you don't acknowledge at all that a person who is invisible can also climb into a castle. The exact same end result, without flight needed at all. So is flight the problem? I'd argue it isn't. Okay, so if both are a problem, then we must either have the game designers ban both Disguise Self as a 1st level spell and flying races. Remember, this entire discussion started with this idea that the game designers have to reign in flight, because it is too powerful. If both of these things are equally problematic, then they should receive the same response from the game designers. But if they attempted to scale back disguise self... people would be furious. Flight is given special (bad) treatment, and I want to show that it doesn't deserve that treatment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
Top