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Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
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<blockquote data-quote="Emberashh" data-source="post: 9026546" data-attributes="member: 7040941"><p>My suspicion is that it stems from not embracing a more sandbox style of world design. </p><p></p><p>When you design your adventures in sandboxes, the circumstances of encounters are derived from their place in the world rather than some arbitrary narrative or meta concern. </p><p></p><p>In such worlds you don't really care about whether or not an encounter is able to counter a warband of Birdpeople because half the point is that the Birdpeople would be leveraging fights to be in their favor anyway, and where they can't do so, they'll in all likelihood be at a disadvantage despite their flying capabilities. </p><p></p><p>Theres no real contrivance necessary. If the Birdpeople travel into some dank cavern, it isn't going to automatically be this labyrinthine thing with 500ft cielings unless it happens to be the specific labyrinthine cave with 500ft cielings in whatever region. </p><p></p><p>And generally speaking, the gameplay that results from players working to get a fight out into the open, where their flight will let them roflstomp their hapless victims, is actually desirable. They're engaging with the gameworld and thinking about how to leverage their parties abilities tactically and strategically. You <em>want</em> this, even if your bespoke goblin encounter has to be roflstomped to get it. </p><p></p><p>And meanwhile the same overall logic applies to enemy composition. It would follow consistently from the world being presented, and where the Birdperson Warband excels is where they <em>should</em> be excelling, and if there are no places where they do not excel, then your world isn't really following any sort of identifiable logic. </p><p></p><p>It reminds me of the debates over druid wildshapes and whether or not people would react to random animals, insects, and arachnids creeping around places. It follows logically that in a world where Druids are a known thing that not only would there be defenses against them, but that at least some people would be suspicious if some cat suddenly shows up to the place they're guarding when cats don't just show up there out of the blue. </p><p></p><p>But if you're really insistent on arbitrary meta/narrative concerns, then you're going to argue against that simple logic because "bAlAnc3" or whatever.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9026546, member: 7040941"] My suspicion is that it stems from not embracing a more sandbox style of world design. When you design your adventures in sandboxes, the circumstances of encounters are derived from their place in the world rather than some arbitrary narrative or meta concern. In such worlds you don't really care about whether or not an encounter is able to counter a warband of Birdpeople because half the point is that the Birdpeople would be leveraging fights to be in their favor anyway, and where they can't do so, they'll in all likelihood be at a disadvantage despite their flying capabilities. Theres no real contrivance necessary. If the Birdpeople travel into some dank cavern, it isn't going to automatically be this labyrinthine thing with 500ft cielings unless it happens to be the specific labyrinthine cave with 500ft cielings in whatever region. And generally speaking, the gameplay that results from players working to get a fight out into the open, where their flight will let them roflstomp their hapless victims, is actually desirable. They're engaging with the gameworld and thinking about how to leverage their parties abilities tactically and strategically. You [I]want[/I] this, even if your bespoke goblin encounter has to be roflstomped to get it. And meanwhile the same overall logic applies to enemy composition. It would follow consistently from the world being presented, and where the Birdperson Warband excels is where they [I]should[/I] be excelling, and if there are no places where they do not excel, then your world isn't really following any sort of identifiable logic. It reminds me of the debates over druid wildshapes and whether or not people would react to random animals, insects, and arachnids creeping around places. It follows logically that in a world where Druids are a known thing that not only would there be defenses against them, but that at least some people would be suspicious if some cat suddenly shows up to the place they're guarding when cats don't just show up there out of the blue. But if you're really insistent on arbitrary meta/narrative concerns, then you're going to argue against that simple logic because "bAlAnc3" or whatever. [/QUOTE]
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