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<blockquote data-quote="Chaosmancer" data-source="post: 9026645" data-attributes="member: 6801228"><p>Um... so they didn't know the difference between when they flew and when they walked? I don't get how this is a problem for more than like... two sessions.</p><p></p><p></p><p></p><p>Okay, so if they fly up 3 ft and then across 27ft... is that okay? What do you mean by "fly up"? Like, if you just mean they have to ascend some distance... okay? Again, not something that really is that big of a deal.</p><p></p><p></p><p></p><p>Um... why not? Like, this doesn't have anything to do with flight rules at all. If they aren't able to do what they thought they could do, then why not retcon? It isn't like this is some "i stepped on a trap, so let me retcon" you are talking about things like webs and caltrops that are clearly visible and known to the player. Their character knows how to move. Just like I would be able to run without slamming face first into a house that I can clearly see. This just seems... pointless?</p><p></p><p></p><p></p><p>Why not? You can walk backwards, run backwards, swim backwards, and climb backwards, so why can't you fly backwards? That just seems like a very arbitrary distinction.</p><p></p><p></p><p></p><p>Okay, I move up 1 ft, then forward 1 ft. Like, again, these aren't actual rules of the game, this is you just making things up. Again, I can stay in a single square while swimming, but you know that if you don't move while swimming you either rise or fall. I can turn without moving forward while swimming too. Or I could just fly in a circle if you really really need to dictate this.</p><p></p><p>This really just reads like "I liked the old rules, because they were my first introduction so I decided they made sense, and now expect everyone to just agree with me and follow these rules." Which, I mean, fine if you want to homebrew, but you have to actually lay out the rules to the players before they all pick a flying race and make sure they are all aware of your house rules. Which, according to this post, you clearly didn't do because you had to constantly keep telling them. </p><p></p><p>And, actually, remembering an earlier conversation. You run AP games at a local store, which means you had players who didn't agree to your houserules beforehand, that you then tried to enforce. So... yeah. Obviously that wasn't going to work out.</p><p></p><p></p><p></p><p>Those are called houserules. And if you are going to enforce them, you should write them down for your players. Not just expect them to memorize your verbal rule set.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9026645, member: 6801228"] Um... so they didn't know the difference between when they flew and when they walked? I don't get how this is a problem for more than like... two sessions. Okay, so if they fly up 3 ft and then across 27ft... is that okay? What do you mean by "fly up"? Like, if you just mean they have to ascend some distance... okay? Again, not something that really is that big of a deal. Um... why not? Like, this doesn't have anything to do with flight rules at all. If they aren't able to do what they thought they could do, then why not retcon? It isn't like this is some "i stepped on a trap, so let me retcon" you are talking about things like webs and caltrops that are clearly visible and known to the player. Their character knows how to move. Just like I would be able to run without slamming face first into a house that I can clearly see. This just seems... pointless? Why not? You can walk backwards, run backwards, swim backwards, and climb backwards, so why can't you fly backwards? That just seems like a very arbitrary distinction. Okay, I move up 1 ft, then forward 1 ft. Like, again, these aren't actual rules of the game, this is you just making things up. Again, I can stay in a single square while swimming, but you know that if you don't move while swimming you either rise or fall. I can turn without moving forward while swimming too. Or I could just fly in a circle if you really really need to dictate this. This really just reads like "I liked the old rules, because they were my first introduction so I decided they made sense, and now expect everyone to just agree with me and follow these rules." Which, I mean, fine if you want to homebrew, but you have to actually lay out the rules to the players before they all pick a flying race and make sure they are all aware of your house rules. Which, according to this post, you clearly didn't do because you had to constantly keep telling them. And, actually, remembering an earlier conversation. You run AP games at a local store, which means you had players who didn't agree to your houserules beforehand, that you then tried to enforce. So... yeah. Obviously that wasn't going to work out. Those are called houserules. And if you are going to enforce them, you should write them down for your players. Not just expect them to memorize your verbal rule set. [/QUOTE]
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