Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 9027013" data-attributes="member: 6801228"><p>That isn't an issue with flight at all then. It is an issue with communication between the GM and the player. Because, yes, if you didn't mention (or they forgot) there was a strong wind... then they wouldn't be flying. I'm not going to put on a heavy winter coat if it is boiling hot, for example. So, again, this seems like something completely unrelated to the rules of flying.</p><p></p><p></p><p></p><p></p><p>It is called 5th edition, where the 5ft grid is not assumed. There were plenty of UA abilities (can't remember if it was the harengon or the Satyr) that had abilities that would move them a 1d10 feet. Which led to them potentially being moved less or more than 5ft. Or even the normal jumping rules, which explicitly allow you to jump anywhere from 4 to 20 ft. And that includes jumping 7 ft or 13 ft or 19 ft. You can even extend your high jump by 1.5 times your height, which for a 5ft 3in character would be 7 ft 10 and a half inches.</p><p></p><p>What I said was not "unreasonble" to the GM, it was perfectly within the rules of the game. Now, I admit it is challenging to do that on a 5ft grid, and why I argued the UA abilities should be changed, but you can't complain about the rules of the game being incomplete and you needing to rewrite them... then ignore the rules of the game.</p><p></p><p></p><p></p><p>Really? If someone throws down caltrops... it isn't hidden. The character sees the caltrops. They know they are there. Same with webs. Same with grease. These are, as you stated <strong><em><u>difficult terrain</u></em></strong> in no way are these the same as a pit trap or any other ACTUAL trap. </p><p></p><p>And again... what incomplete rules? The rules are perfectly clear. You just seem to not like them, which is an entirely different situation.</p><p></p><p></p><p></p><p></p><p></p><p>Name me five birds with wings growing out of their backs, not replacing their arms. This may shock you, but the wing and joint structure for a bird like this</p><p></p><p>[ATTACH=full]285642[/ATTACH]</p><p></p><p>Is actually a completely different from the wing and joint structure of a being like this</p><p></p><p>[ATTACH=full]285643[/ATTACH]</p><p></p><p>So, yes, I would not be surprised if this hawkman could beat its wings in front of it, or down, and change direction, even throw itself backwards and "fly" back. Because the joint is completely different. And yes, it probably is a joint more similiar to a hummingbird... how is that a problem? Frankly, it seems your problem is that a six-limbed fantasy creature works differently than a four limbed flying creature. </p><p></p><p>Which, again, that isn't a rules problem.</p><p></p><p></p><p></p><p>D&D does not require the use of a 5ft grid. Seriously, maybe the rules seem incomplete to you because you didn't actually pay attention to what the rules are.</p><p></p><p></p><p></p><p>And both are fluids. Bouyance and floating also have nothing to do with turning or spinning? I don't even understand why you would think bouyancy applies at all to this scenario.</p><p></p><p></p><p></p><p>And, shockingly, this isn't what birds look like</p><p></p><p>[ATTACH=full]285644[/ATTACH]</p><p></p><p>Also, again, the rules for 5e are clear. To quote an answer on the rules "The “hover” tag indicates that <strong>if the creature is knocked prone, has its movement restricted, or is otherwise reduced to zero movement, it does not fall to gravity, but hovers</strong>." You may not like the rules. But it doesn't say that hover is required to fly backwards, or that creatures lacking hover can't turn within a 5ft space, or anything else you are making up or bringing forward from older editions. </p><p></p><p>Heck, carts can't "turn on a dime" in the real world, but they can absolutely make a 90 degree turn on a 5e battlemap with no issues at all. It is completely unrealistic... but it is the rules. </p><p></p><p></p><p></p><p>Not liking the rules =/= the rules being incomplete. The rules on flight are very clear, and follow the same rules for all other types of movement. That is a good thing in my book, because it means I don't need to memorize some subsystem just because someone drank a potion of flying. </p><p></p><p>None of your issues are that the rules are unclear. Your issue is you don't like the rules. Which is fine. But you can't complain that the book wasn't written with your hoserules, and somehow claim the book is incomplete for lacking your houserules.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9027013, member: 6801228"] That isn't an issue with flight at all then. It is an issue with communication between the GM and the player. Because, yes, if you didn't mention (or they forgot) there was a strong wind... then they wouldn't be flying. I'm not going to put on a heavy winter coat if it is boiling hot, for example. So, again, this seems like something completely unrelated to the rules of flying. It is called 5th edition, where the 5ft grid is not assumed. There were plenty of UA abilities (can't remember if it was the harengon or the Satyr) that had abilities that would move them a 1d10 feet. Which led to them potentially being moved less or more than 5ft. Or even the normal jumping rules, which explicitly allow you to jump anywhere from 4 to 20 ft. And that includes jumping 7 ft or 13 ft or 19 ft. You can even extend your high jump by 1.5 times your height, which for a 5ft 3in character would be 7 ft 10 and a half inches. What I said was not "unreasonble" to the GM, it was perfectly within the rules of the game. Now, I admit it is challenging to do that on a 5ft grid, and why I argued the UA abilities should be changed, but you can't complain about the rules of the game being incomplete and you needing to rewrite them... then ignore the rules of the game. Really? If someone throws down caltrops... it isn't hidden. The character sees the caltrops. They know they are there. Same with webs. Same with grease. These are, as you stated [B][I][U]difficult terrain[/U][/I][/B] in no way are these the same as a pit trap or any other ACTUAL trap. And again... what incomplete rules? The rules are perfectly clear. You just seem to not like them, which is an entirely different situation. Name me five birds with wings growing out of their backs, not replacing their arms. This may shock you, but the wing and joint structure for a bird like this [ATTACH type="full"]285642[/ATTACH] Is actually a completely different from the wing and joint structure of a being like this [ATTACH type="full"]285643[/ATTACH] So, yes, I would not be surprised if this hawkman could beat its wings in front of it, or down, and change direction, even throw itself backwards and "fly" back. Because the joint is completely different. And yes, it probably is a joint more similiar to a hummingbird... how is that a problem? Frankly, it seems your problem is that a six-limbed fantasy creature works differently than a four limbed flying creature. Which, again, that isn't a rules problem. D&D does not require the use of a 5ft grid. Seriously, maybe the rules seem incomplete to you because you didn't actually pay attention to what the rules are. And both are fluids. Bouyance and floating also have nothing to do with turning or spinning? I don't even understand why you would think bouyancy applies at all to this scenario. And, shockingly, this isn't what birds look like [ATTACH type="full"]285644[/ATTACH] Also, again, the rules for 5e are clear. To quote an answer on the rules "The “hover” tag indicates that [B]if the creature is knocked prone, has its movement restricted, or is otherwise reduced to zero movement, it does not fall to gravity, but hovers[/B]." You may not like the rules. But it doesn't say that hover is required to fly backwards, or that creatures lacking hover can't turn within a 5ft space, or anything else you are making up or bringing forward from older editions. Heck, carts can't "turn on a dime" in the real world, but they can absolutely make a 90 degree turn on a 5e battlemap with no issues at all. It is completely unrealistic... but it is the rules. Not liking the rules =/= the rules being incomplete. The rules on flight are very clear, and follow the same rules for all other types of movement. That is a good thing in my book, because it means I don't need to memorize some subsystem just because someone drank a potion of flying. None of your issues are that the rules are unclear. Your issue is you don't like the rules. Which is fine. But you can't complain that the book wasn't written with your hoserules, and somehow claim the book is incomplete for lacking your houserules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
Top