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<blockquote data-quote="Justice and Rule" data-source="post: 9031960" data-attributes="member: 6778210"><p>I was largely doing it as a thought experiment, though I don't think adding a few rules is necessarily a problem as much as making things easier on edge cases and making the act itself feel different than just, say, walking on air.</p><p></p><p>Also I don't know what you are talking about with "down". I think you mean hovering? And people would use that if they didn't have the room to swoop around, if they needed fine maneuvering, or if they simply wanted to stay in place.</p><p></p><p></p><p></p><p>Sure they can. If they are swarming, they are just hovering, which makes sense. If they are swooping past, they are soaring and using their attacks as they fly by. Hell, you can even make a sort of "pounce" attack that stops your movement immediately as you put all the force of your movement into an attack.</p><p></p><p></p><p></p><p>Well, that's because I didn't come up with rules for moving up and down. Was just kind of shooting from the hip, but I could come up with some if I wanted. I don't think this is really indicative of actual problems with my rules as much as pointing out something I made in 5 minutes doesn't cover everything.</p><p></p><p>Edit: But y'know, they could just switch an Action to Hover and land if they wanted to land nearby (they're basically actively slowing themselves down because they are coming in too hot). Or they just use the full movement and land a bit further away. Nothing wrong with forcing players to make some decisions about how they move, as well as not just letting them move however they want.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9031960, member: 6778210"] I was largely doing it as a thought experiment, though I don't think adding a few rules is necessarily a problem as much as making things easier on edge cases and making the act itself feel different than just, say, walking on air. Also I don't know what you are talking about with "down". I think you mean hovering? And people would use that if they didn't have the room to swoop around, if they needed fine maneuvering, or if they simply wanted to stay in place. Sure they can. If they are swarming, they are just hovering, which makes sense. If they are swooping past, they are soaring and using their attacks as they fly by. Hell, you can even make a sort of "pounce" attack that stops your movement immediately as you put all the force of your movement into an attack. Well, that's because I didn't come up with rules for moving up and down. Was just kind of shooting from the hip, but I could come up with some if I wanted. I don't think this is really indicative of actual problems with my rules as much as pointing out something I made in 5 minutes doesn't cover everything. Edit: But y'know, they could just switch an Action to Hover and land if they wanted to land nearby (they're basically actively slowing themselves down because they are coming in too hot). Or they just use the full movement and land a bit further away. Nothing wrong with forcing players to make some decisions about how they move, as well as not just letting them move however they want. [/QUOTE]
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