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Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
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<blockquote data-quote="James Gasik" data-source="post: 9032000" data-attributes="member: 6877472"><p>3 dimensional movement has always been the bane of D&D, and I, for one, am happy to not have complicated rules to worry about. So what if someone can move in an unrealistic way, such as turning on a dime or taking off vertically without X squares of land movement to take off? I've tried to run aerial combats where different creatures have to move Y squares to turn, and it sucks. Or how about the 3.e era, where most flying creatures couldn't even full attack without having to land, yet they kept printing Average maneuverability fliers that inexplicably had multiple attacks they couldn't even use without ceding their primary advantage!</p><p></p><p>Instead they created a bunch of feats as workarounds for their own restrictions, like Wingover, but only certain creatures had the brain power or the Hit Dice to have all the feats they needed, and even then, you get <a href="https://www.d20srd.org/srd/monsters/roc.htm" target="_blank">this guy who doesn't have hover</a>. Oh sure, he has Flyby Attack, but because he can only turn at a 45 degree angle for every 5 feet of movement, and he has to move at least 40 feet a turn or fall (barring his one free Wingover a turn), using the thing in combat feels more like Robo Rally than D&D!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9032000, member: 6877472"] 3 dimensional movement has always been the bane of D&D, and I, for one, am happy to not have complicated rules to worry about. So what if someone can move in an unrealistic way, such as turning on a dime or taking off vertically without X squares of land movement to take off? I've tried to run aerial combats where different creatures have to move Y squares to turn, and it sucks. Or how about the 3.e era, where most flying creatures couldn't even full attack without having to land, yet they kept printing Average maneuverability fliers that inexplicably had multiple attacks they couldn't even use without ceding their primary advantage! Instead they created a bunch of feats as workarounds for their own restrictions, like Wingover, but only certain creatures had the brain power or the Hit Dice to have all the feats they needed, and even then, you get [URL='https://www.d20srd.org/srd/monsters/roc.htm']this guy who doesn't have hover[/URL]. Oh sure, he has Flyby Attack, but because he can only turn at a 45 degree angle for every 5 feet of movement, and he has to move at least 40 feet a turn or fall (barring his one free Wingover a turn), using the thing in combat feels more like Robo Rally than D&D! [/QUOTE]
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