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Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
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<blockquote data-quote="Justice and Rule" data-source="post: 9032145" data-attributes="member: 6778210"><p>That's fair, but that's always been a problem with flying in general. Not sure how to really solve that.</p><p></p><p></p><p></p><p>No, when I say "turn", I mean in regards to changing your movement direction. Facing might be optional, but I'm specifying that you can only change your direction of movement once a turn and that you have to move at least one square/5feet before doing so on any turn.</p><p></p><p></p><p></p><p>Again, what kind of flight do we assume is magical? Do you need to use something to actually move your or...? I think it's easier to think and restrict flight for something like an Aarakocra because flapping makes for an easier restriction. But even then, they would likely be able to do some level of hover (or at least slow movement). The bigger thing would not being able to use your hands (though I think they can fight with their feet canonically?). </p><p></p><p></p><p></p><p>So you want more limits? I mean, I was trying to make something in the mode of what I think 5E works at, which is largely simple. If you want something more complicated, I think that can get hashed out. I figured that it would be an easy "Split the difference" sort of thing to give a few easy to remember rules. If you want something more complicated, I'd love to try that.</p><p></p><p>Your tone, however, feels unnecessarily aggressive for what we are talking about, and I don't understand why.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9032145, member: 6778210"] That's fair, but that's always been a problem with flying in general. Not sure how to really solve that. No, when I say "turn", I mean in regards to changing your movement direction. Facing might be optional, but I'm specifying that you can only change your direction of movement once a turn and that you have to move at least one square/5feet before doing so on any turn. Again, what kind of flight do we assume is magical? Do you need to use something to actually move your or...? I think it's easier to think and restrict flight for something like an Aarakocra because flapping makes for an easier restriction. But even then, they would likely be able to do some level of hover (or at least slow movement). The bigger thing would not being able to use your hands (though I think they can fight with their feet canonically?). So you want more limits? I mean, I was trying to make something in the mode of what I think 5E works at, which is largely simple. If you want something more complicated, I think that can get hashed out. I figured that it would be an easy "Split the difference" sort of thing to give a few easy to remember rules. If you want something more complicated, I'd love to try that. Your tone, however, feels unnecessarily aggressive for what we are talking about, and I don't understand why. [/QUOTE]
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