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Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
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<blockquote data-quote="Chaosmancer" data-source="post: 9032416" data-attributes="member: 6801228"><p>I can have a 1 ton rhino charge forward on the ground and just stop. No need to counteract its momentum! It has all the freedom of some random thing called a star fury and doesn't need to worry about slopes or anything. It can charge downhill and just choose not to run off a cliff. Or it could spin in a tight 5 ft circle with no issues. </p><p></p><p>In fact, even more amazingly, that Rhino could be in a 10 ft wide tunnel, and decide to turn around and run out of the tunnel. That is some spine-breaking stuff there, since the Rhino can't even fit in the tunnel diagonally, let alone turn around.</p><p></p><p>And yet, only flight is a problem for movement in DnD?</p><p></p><p></p><p></p><p>This has not a single thing to do with protecting players from the GM. It is AS a GM that I want these rules to be simpler. Do you not understand how uncommon flight is for PCs compared to monsters? I want my monsters to be able to effectively move and attack, not be bound by some esoteric rule set meant to make things far harder than needed to be, with me having to memorize different types of flight and how they work, all so that someone somewhere doesn't have bird-people that offend their sensibilities about momentum, when nothing else in the game CARES about momentum.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9032416, member: 6801228"] I can have a 1 ton rhino charge forward on the ground and just stop. No need to counteract its momentum! It has all the freedom of some random thing called a star fury and doesn't need to worry about slopes or anything. It can charge downhill and just choose not to run off a cliff. Or it could spin in a tight 5 ft circle with no issues. In fact, even more amazingly, that Rhino could be in a 10 ft wide tunnel, and decide to turn around and run out of the tunnel. That is some spine-breaking stuff there, since the Rhino can't even fit in the tunnel diagonally, let alone turn around. And yet, only flight is a problem for movement in DnD? This has not a single thing to do with protecting players from the GM. It is AS a GM that I want these rules to be simpler. Do you not understand how uncommon flight is for PCs compared to monsters? I want my monsters to be able to effectively move and attack, not be bound by some esoteric rule set meant to make things far harder than needed to be, with me having to memorize different types of flight and how they work, all so that someone somewhere doesn't have bird-people that offend their sensibilities about momentum, when nothing else in the game CARES about momentum. [/QUOTE]
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