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Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
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<blockquote data-quote="Chaosmancer" data-source="post: 9032421" data-attributes="member: 6801228"><p>Okay, so we make flying more difficult, swimming more difficult, then walking more difficult and that leads us to a more fun game? I don't really think so.</p><p></p><p></p><p></p><p>Okay, but you don't need to make rules to force people to have iconic moments. If you want a dragon to strafe, then strafe. Nothing prevents it, it just isn't really something people tend to do, because the strafing run is usually a death sentence for players.</p><p></p><p></p><p></p><p>Right. Yes. Exactly. If I take these rules, and apply them to the game, then to make every single flying monster not a laughingstock, then I need to redesign every single flying monster. Or have multiple different rulesets so that animated swords aren't facing the same restrictions as Hawks. All for... what? Making flying player's lives more difficult? This isn't about interplay, because flying PCs are just going to... stop bothering. And it will only be the DMs who have to deal with this ruleset. </p><p></p><p>I don't see the value in rewriting every single monster with flight, ability that gives flight, and flying item, for little to no gain. Flight has all the same interactions as swimming and running on the ground does. There is no reason to make everything more complicated just to add a little bit more where it isn't needed.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9032421, member: 6801228"] Okay, so we make flying more difficult, swimming more difficult, then walking more difficult and that leads us to a more fun game? I don't really think so. Okay, but you don't need to make rules to force people to have iconic moments. If you want a dragon to strafe, then strafe. Nothing prevents it, it just isn't really something people tend to do, because the strafing run is usually a death sentence for players. Right. Yes. Exactly. If I take these rules, and apply them to the game, then to make every single flying monster not a laughingstock, then I need to redesign every single flying monster. Or have multiple different rulesets so that animated swords aren't facing the same restrictions as Hawks. All for... what? Making flying player's lives more difficult? This isn't about interplay, because flying PCs are just going to... stop bothering. And it will only be the DMs who have to deal with this ruleset. I don't see the value in rewriting every single monster with flight, ability that gives flight, and flying item, for little to no gain. Flight has all the same interactions as swimming and running on the ground does. There is no reason to make everything more complicated just to add a little bit more where it isn't needed. [/QUOTE]
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