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Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
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<blockquote data-quote="Chaosmancer" data-source="post: 9032965" data-attributes="member: 6801228"><p>I'm not trying to put words in your mouth, but trying to point out the logic train here. Sure, not all flight types are the same and you can make rules to make those different types of flight different.... but not all swimming types are the same either. Fish swim radically different than sea turtles do swim radically different than submersibles do. Why not make rules to make those different? On the ground four-legged animals with backward facing knees like dogs run very differently than bipedal animals which run very different than snakes which don't even have legs. Why not make rules for those differences too? </p><p></p><p>Why only flight? What makes flight deserving of these rules, but running or swimming not? That's the point I'm trying to get to. If making these rules makes flight better and makes the game more fun, why would it not be the same for running or swimming?</p><p></p><p></p><p></p><p>But a strafing run can benefit you? The entire point of a strafing run is that you hit the enemy then get back out of reach. That's the point. It isn't because "that's how flight works" because you know what else works with flight? A divebomb. Hawks are quite famous for diving down, and hitting an animal with their talons, breaking its neck and killing it with a powerful single attack. You know what else works with flight? Flying in and battering the target with your wings while you peck at it, which is what many small songbirds to to drive off larger animals. Flight works in a lot of ways. </p><p></p><p>What you are running into isn't that the rules aren't pushing things, it is that the situation isn't giving an expected value, or it is giving TOO MUCH value. Again, many people I know don't have dragons do strafing runs because it gives the party little to no counterplay and is just "the dragon wins". And to be frank, neither of the rule sets put forth offer any benefit, they offer penalties that need to be avoided.</p><p></p><p></p><p></p><p>I'd rather redesign monsters with the intent of redesigning them to be better, than to redesign monsters because I put a penalty on flight movement that I now need to counteract. And not every monster with flight would benefit from redesigns focused on their flight abilities. </p><p></p><p>Again, horses and elephants move differently, but we don't exactly need different ground movement rules to reflect this and make them "interesting". There are other, more interesting things we could do, like give elephants a grappling ability.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9032965, member: 6801228"] I'm not trying to put words in your mouth, but trying to point out the logic train here. Sure, not all flight types are the same and you can make rules to make those different types of flight different.... but not all swimming types are the same either. Fish swim radically different than sea turtles do swim radically different than submersibles do. Why not make rules to make those different? On the ground four-legged animals with backward facing knees like dogs run very differently than bipedal animals which run very different than snakes which don't even have legs. Why not make rules for those differences too? Why only flight? What makes flight deserving of these rules, but running or swimming not? That's the point I'm trying to get to. If making these rules makes flight better and makes the game more fun, why would it not be the same for running or swimming? But a strafing run can benefit you? The entire point of a strafing run is that you hit the enemy then get back out of reach. That's the point. It isn't because "that's how flight works" because you know what else works with flight? A divebomb. Hawks are quite famous for diving down, and hitting an animal with their talons, breaking its neck and killing it with a powerful single attack. You know what else works with flight? Flying in and battering the target with your wings while you peck at it, which is what many small songbirds to to drive off larger animals. Flight works in a lot of ways. What you are running into isn't that the rules aren't pushing things, it is that the situation isn't giving an expected value, or it is giving TOO MUCH value. Again, many people I know don't have dragons do strafing runs because it gives the party little to no counterplay and is just "the dragon wins". And to be frank, neither of the rule sets put forth offer any benefit, they offer penalties that need to be avoided. I'd rather redesign monsters with the intent of redesigning them to be better, than to redesign monsters because I put a penalty on flight movement that I now need to counteract. And not every monster with flight would benefit from redesigns focused on their flight abilities. Again, horses and elephants move differently, but we don't exactly need different ground movement rules to reflect this and make them "interesting". There are other, more interesting things we could do, like give elephants a grappling ability. [/QUOTE]
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