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Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
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<blockquote data-quote="Justice and Rule" data-source="post: 9033036" data-attributes="member: 6778210"><p>Why <em>not</em> only flight? I mean, there are a bunch of different kinds of flight, it's more likely to be encountered and is generally a bigger part of the game overall. You are more likely to encounter flying enemies than swimming ones, and typically speaking you are more likely to engage them while they are flying compared to enemies who swim. Plus with swimming the bigger issue is not the mechanics of movement but rather being in a substance that can potentially suffocate you. </p><p></p><p></p><p></p><p>Literally the entire point of a strafing run is the mechanics of flight: you strafe because you can not <em>stop </em>and your weapons are pointed forward, hence why you continue through and strike a beaten path rather than continuing to focus on a single target. Contrast that with, say, a pylon run where you turn over an enemy because you have access to side-mounted or turnable weaponry, or how helicopters can maneuver and fire.</p><p></p><p></p><p></p><p>No, I'm running into shallow design. You can absolutely have counterplay in a game where a dragon is doing strafing runs, the problem is that 5E gives no mechanical assistance to many classes in that regard. Something for martials like, say, <a href="https://2e.aonprd.com/Feats.aspx?ID=390" target="_blank">a Felling Strike</a> of some sort.</p><p></p><p>But strafing runs aren't just for mechanical benefit as keeping a <em>mechanical limitation on the dragon: </em>If you are going to fly, you have a limited arc in which you can attack. [USER=93670]@tetrasodium[/USER] 's list goes into that. If a dragon is going to line up a strafing run, they only have so many options and spreading out limits damage. If you can just do whatever with flight, then there isn't that need to line things up, to give players a chance to react and limit damage, etc.</p><p></p><p></p><p></p><p>I mean, that's great because those things are not mutually exclusive. I would say that better-designed monsters would have different flight capabilities and that would show in how they moved.</p><p></p><p></p><p></p><p>I mean, we <em>do</em>, though. Certain animals can trample while others can't. Certain animals can climb, pounce, etc, while others can't. Those differences are generally just easier to model compared to flight, but they definitely exist in there.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9033036, member: 6778210"] Why [I]not[/I] only flight? I mean, there are a bunch of different kinds of flight, it's more likely to be encountered and is generally a bigger part of the game overall. You are more likely to encounter flying enemies than swimming ones, and typically speaking you are more likely to engage them while they are flying compared to enemies who swim. Plus with swimming the bigger issue is not the mechanics of movement but rather being in a substance that can potentially suffocate you. Literally the entire point of a strafing run is the mechanics of flight: you strafe because you can not [I]stop [/I]and your weapons are pointed forward,[I] [/I]hence why you continue through and strike a beaten path rather than continuing to focus on a single target. Contrast that with, say, a pylon run where you turn over an enemy because you have access to side-mounted or turnable weaponry, or how helicopters can maneuver and fire. No, I'm running into shallow design. You can absolutely have counterplay in a game where a dragon is doing strafing runs, the problem is that 5E gives no mechanical assistance to many classes in that regard. Something for martials like, say, [URL='https://2e.aonprd.com/Feats.aspx?ID=390']a Felling Strike[/URL] of some sort. But strafing runs aren't just for mechanical benefit as keeping a [I]mechanical limitation on the dragon: [/I]If you are going to fly, you have a limited arc in which you can attack. [USER=93670]@tetrasodium[/USER] 's list goes into that. If a dragon is going to line up a strafing run, they only have so many options and spreading out limits damage. If you can just do whatever with flight, then there isn't that need to line things up, to give players a chance to react and limit damage, etc. I mean, that's great because those things are not mutually exclusive. I would say that better-designed monsters would have different flight capabilities and that would show in how they moved. I mean, we [I]do[/I], though. Certain animals can trample while others can't. Certain animals can climb, pounce, etc, while others can't. Those differences are generally just easier to model compared to flight, but they definitely exist in there. [/QUOTE]
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