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Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
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<blockquote data-quote="Chaosmancer" data-source="post: 9033303" data-attributes="member: 6801228"><p>Not "where does it end". I'm asking WHY does it end. Why only change this thing, and not the others. </p><p></p><p>And yeah, when you start talking about creatures needing to line up attacks, giving other creatures chances to dodge, and all that... it sounds like you want a different style of combat system. I've seen the proposal before, but taking a full action to wind up an attack is just always a bad idea. </p><p></p><p>If you want to telegraph attacks, then the better way to approach that is to tell the players at the end of the creature's turn what they are going to do. It has the same effect of giving the party time to react, without wasting a monster's turn just to give the warning.</p><p></p><p>///////////////////////////////////////////////////////////</p><p></p><p></p><p></p><p>It isn't a constant slippery slope? And since I haven't gotten an answer, I'm hoping to still get the point across. </p><p></p><p>Of course, now it is starting to devolve into personal attacks against me, because I can't just imagine the perfect solution is already shadow-written into rules that are only constantly evolving because I keep challenging them. Am I to just assume that if I said nothing that all of these concerns and thoughts would have been addressed? </p><p></p><p>Look, I'm sorry I'm pissing people off by not jumping up and down for joy over this proposal, but it seems like it is a lot of effort to just create more effort, to reach a destination we could more easily reach by other means.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9033303, member: 6801228"] Not "where does it end". I'm asking WHY does it end. Why only change this thing, and not the others. And yeah, when you start talking about creatures needing to line up attacks, giving other creatures chances to dodge, and all that... it sounds like you want a different style of combat system. I've seen the proposal before, but taking a full action to wind up an attack is just always a bad idea. If you want to telegraph attacks, then the better way to approach that is to tell the players at the end of the creature's turn what they are going to do. It has the same effect of giving the party time to react, without wasting a monster's turn just to give the warning. /////////////////////////////////////////////////////////// It isn't a constant slippery slope? And since I haven't gotten an answer, I'm hoping to still get the point across. Of course, now it is starting to devolve into personal attacks against me, because I can't just imagine the perfect solution is already shadow-written into rules that are only constantly evolving because I keep challenging them. Am I to just assume that if I said nothing that all of these concerns and thoughts would have been addressed? Look, I'm sorry I'm pissing people off by not jumping up and down for joy over this proposal, but it seems like it is a lot of effort to just create more effort, to reach a destination we could more easily reach by other means. [/QUOTE]
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