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Survey Launch | Player's Handbook Playtest 5 | Unearthed Arcana | D&D
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<blockquote data-quote="Cruentus" data-source="post: 9035700" data-attributes="member: 7034645"><p>Development time v Value, most likely. The vast majority of people would just use what ends up in the PHB, and not even the stuff in the PHB marked "optional." We all know that just about no one reads, or uses, the variant rules in the DMG. So where do those other 3 variants reside? Their own book? That would be design, production, distribution, etc. that all of, like, 7 people would buy. </p><p></p><p>They talked a good game about modularity, but they either created half baked "alternatives" - looking at you Gritty Realism and the alternative rest schedules, and slow healing, etc., or made it that if you did try to hack things yourself, you set yourself up for failure when those tweaks had knock-on effects that you had to then weed out or that could disrupt game time in other areas of the game you hadn't anticipated. </p><p></p><p>They're clearly going for a limited palette of "safer" design decisions (as can also be seen from the last Next Playtests vs what we got in the 2014 PHB) and leaving it up to 3pp or the community to try to make it their own, or make it work for their table, if they want something different than in the "core."</p></blockquote><p></p>
[QUOTE="Cruentus, post: 9035700, member: 7034645"] Development time v Value, most likely. The vast majority of people would just use what ends up in the PHB, and not even the stuff in the PHB marked "optional." We all know that just about no one reads, or uses, the variant rules in the DMG. So where do those other 3 variants reside? Their own book? That would be design, production, distribution, etc. that all of, like, 7 people would buy. They talked a good game about modularity, but they either created half baked "alternatives" - looking at you Gritty Realism and the alternative rest schedules, and slow healing, etc., or made it that if you did try to hack things yourself, you set yourself up for failure when those tweaks had knock-on effects that you had to then weed out or that could disrupt game time in other areas of the game you hadn't anticipated. They're clearly going for a limited palette of "safer" design decisions (as can also be seen from the last Next Playtests vs what we got in the 2014 PHB) and leaving it up to 3pp or the community to try to make it their own, or make it work for their table, if they want something different than in the "core." [/QUOTE]
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