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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Survey Results #1: Broad Outlines
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<blockquote data-quote="Charlaquin" data-source="post: 8082348" data-attributes="member: 6779196"><p>Yes, <em>and</em>... I recall in the PF2 handbook a formula for the core roll that was something along the lines of d20 + ability modifier + proficiency bonus + circumstance bonus + status bonus + item bonus - (circumstance penalty + status penalty + item penalty + all untyped penalties) = result. That’s a lot of fiddly math to do every time you roll a d20. In 5e, you do d20 + ability modifier + proficiency bonus and sometimes + item bonus. All the rest of that crap gets rolled into setting the DC, and you can add advantage or disadvantage for an additional circumstantial bonus/penalty if necessary. Much simpler, much smoother.</p><p></p><p>On top of that, PF2 has a whole table for setting DCs based on level, with another table you have to cross-reference it with for modifiers based on difficulty... Again, way more work than should need to be done to determine a target number. 5e just says an easy task is DC 10, Medium is 15, Hard is 20, pick one and let bounded accuracy do the rest of the work.</p><p></p><p>Oh, <em>and</em> in PF2 you add your level to basically every d20 roll (except untrained rolls) and DCs and monster ACs scale accordingly, which I’ve hated ever since 4e as it’s just useless numbers inflation and creates a bonus treadmill. 5e again answers that with bounded accuracy.</p><p></p><p></p><p>Yeah, it’s good that fiddly systems exist for the folks who like to fiddle. But it’s frustrating that there isn’t an option for folks like me who can’t stand that stuff but do still want a high degree of character customizability. Doubly frustrating that when I express a desire for more customizability people tell me “PF2 already exists.” Hopefully A5E will hit the sweet spot. We will see.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8082348, member: 6779196"] Yes, [I]and[/I]... I recall in the PF2 handbook a formula for the core roll that was something along the lines of d20 + ability modifier + proficiency bonus + circumstance bonus + status bonus + item bonus - (circumstance penalty + status penalty + item penalty + all untyped penalties) = result. That’s a lot of fiddly math to do every time you roll a d20. In 5e, you do d20 + ability modifier + proficiency bonus and sometimes + item bonus. All the rest of that crap gets rolled into setting the DC, and you can add advantage or disadvantage for an additional circumstantial bonus/penalty if necessary. Much simpler, much smoother. On top of that, PF2 has a whole table for setting DCs based on level, with another table you have to cross-reference it with for modifiers based on difficulty... Again, way more work than should need to be done to determine a target number. 5e just says an easy task is DC 10, Medium is 15, Hard is 20, pick one and let bounded accuracy do the rest of the work. Oh, [I]and[/I] in PF2 you add your level to basically every d20 roll (except untrained rolls) and DCs and monster ACs scale accordingly, which I’ve hated ever since 4e as it’s just useless numbers inflation and creates a bonus treadmill. 5e again answers that with bounded accuracy. Yeah, it’s good that fiddly systems exist for the folks who like to fiddle. But it’s frustrating that there isn’t an option for folks like me who can’t stand that stuff but do still want a high degree of character customizability. Doubly frustrating that when I express a desire for more customizability people tell me “PF2 already exists.” Hopefully A5E will hit the sweet spot. We will see. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Survey Results #1: Broad Outlines
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