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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Survey Results #1: Broad Outlines
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<blockquote data-quote="Lanefan" data-source="post: 8082610" data-attributes="member: 29398"><p>The argument, I think, is that adv-disadv is both too broad a brush (i.e. used too often) and at the same time not broad enough (more granularity and range would be nice).</p><p></p><p>Usign a d20 roll as an example, all adv-disadv can do is skew the bell curve higher or lower while remaining within the range 1-20. Sometimes, however, it'd be nice to be able to get results outside this range with or without skewing the bell curve e.g. a straight +2 instead of advantage to push the linear d-20 range to 3-22, or - and here's a new twist - advantage AND +2 thus giving both a skewed bell curve and a 3-22 range.</p><p></p><p>This sort of thing - using adv-disadv, plus-minus, and any other modifiers one can find each individually or in combination for different situations - allows one the design space to tweak things far more finely than does simple adv-disadv. And yes, as a direct result this means there'll be times when a specific combination of factors leads to more complication due to a bunch of bonuses and-or penalties applying all at once; and if this happens occasionally then so be it. The trick is to make sure these overlaps don't happen as often as they did in 3e.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8082610, member: 29398"] The argument, I think, is that adv-disadv is both too broad a brush (i.e. used too often) and at the same time not broad enough (more granularity and range would be nice). Usign a d20 roll as an example, all adv-disadv can do is skew the bell curve higher or lower while remaining within the range 1-20. Sometimes, however, it'd be nice to be able to get results outside this range with or without skewing the bell curve e.g. a straight +2 instead of advantage to push the linear d-20 range to 3-22, or - and here's a new twist - advantage AND +2 thus giving both a skewed bell curve and a 3-22 range. This sort of thing - using adv-disadv, plus-minus, and any other modifiers one can find each individually or in combination for different situations - allows one the design space to tweak things far more finely than does simple adv-disadv. And yes, as a direct result this means there'll be times when a specific combination of factors leads to more complication due to a bunch of bonuses and-or penalties applying all at once; and if this happens occasionally then so be it. The trick is to make sure these overlaps don't happen as often as they did in 3e. [/QUOTE]
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Survey Results #1: Broad Outlines
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