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Survival: a suitable goal unto itself?
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<blockquote data-quote="milo" data-source="post: 3741197" data-attributes="member: 929"><p>You need to find a way to become immune to crits. Heavy fortification armor on +1 Mithral chain would be 37100 gp. You have 49,000 to spend. That opens up campaign specific options if you want to go that route. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>UMD was mentioned earlier, it is a great skill and if this is a one time adventure then it won't hurt you to splurge your gold on wands, staves, scrolls, etc. Potions are another great way to help youself out. </p><p>Complete Scoundrel has some luck feats that might be useful for the death attack. Sly fortune lets you reroll a hide, move silently, or tumble check. Unbelievable luck gives a +2 to you lowest save and two luck rerolls extra a day. With those two feats you could reroll 3 times a day on those three skills. If you are going to use a crossbow then Crossbow Sniper is a must it is in PHB II. I wouldn't worry too much about rapid reload. At level 10 for a rogue type it won't give you that much of a boost unless you are going to get rapid shot. Lets you use half dex bonus on damage with crossbow. Sniper's Shot is a 1st level assassin spell cast as a swift action and it let's you sneak attack from any range with your next attack. Find the Gap is a 3rd level spell for assassin's and it lets you make a touch attack for your first attack each round. Iron Silence(2nd lvl) negates the Hide and move silently penalties on one suit of armor for 1 hour/lvl. All of those are in the spell compendium, don't know the original source. </p><p>I would purchase a wand of shield for 750 gp. It will help boost your ac if someone happens to close in on you. It will be a dc 20 umd check. Should be easy at level 10. 13 ranks plus any modifers. A +2 charisma mod negates any chance of massive failure. </p><p></p><p>Another option to get rid of the uncanny dodge redunduncy would be a couple of levels of fighter. Two feats is always nice and opens up some new doors. As is you only have 4 feats unless you go human. Human Rogue 3/Fighter 2/Assassin 5 would give you a couple more hp and you would be sitting on 7 feats. I do like the swordsage though. </p><p>You could also forego the rogue altogether and meet the prereqs with straight swordsage. The Assassin's stance gives you 2d6 sneak attack. Only problem with that is that most of the swordsage ablilities involve a melee attack.</p></blockquote><p></p>
[QUOTE="milo, post: 3741197, member: 929"] You need to find a way to become immune to crits. Heavy fortification armor on +1 Mithral chain would be 37100 gp. You have 49,000 to spend. That opens up campaign specific options if you want to go that route. :) UMD was mentioned earlier, it is a great skill and if this is a one time adventure then it won't hurt you to splurge your gold on wands, staves, scrolls, etc. Potions are another great way to help youself out. Complete Scoundrel has some luck feats that might be useful for the death attack. Sly fortune lets you reroll a hide, move silently, or tumble check. Unbelievable luck gives a +2 to you lowest save and two luck rerolls extra a day. With those two feats you could reroll 3 times a day on those three skills. If you are going to use a crossbow then Crossbow Sniper is a must it is in PHB II. I wouldn't worry too much about rapid reload. At level 10 for a rogue type it won't give you that much of a boost unless you are going to get rapid shot. Lets you use half dex bonus on damage with crossbow. Sniper's Shot is a 1st level assassin spell cast as a swift action and it let's you sneak attack from any range with your next attack. Find the Gap is a 3rd level spell for assassin's and it lets you make a touch attack for your first attack each round. Iron Silence(2nd lvl) negates the Hide and move silently penalties on one suit of armor for 1 hour/lvl. All of those are in the spell compendium, don't know the original source. I would purchase a wand of shield for 750 gp. It will help boost your ac if someone happens to close in on you. It will be a dc 20 umd check. Should be easy at level 10. 13 ranks plus any modifers. A +2 charisma mod negates any chance of massive failure. Another option to get rid of the uncanny dodge redunduncy would be a couple of levels of fighter. Two feats is always nice and opens up some new doors. As is you only have 4 feats unless you go human. Human Rogue 3/Fighter 2/Assassin 5 would give you a couple more hp and you would be sitting on 7 feats. I do like the swordsage though. You could also forego the rogue altogether and meet the prereqs with straight swordsage. The Assassin's stance gives you 2d6 sneak attack. Only problem with that is that most of the swordsage ablilities involve a melee attack. [/QUOTE]
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