Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Survival: a suitable goal unto itself?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="irdeggman" data-source="post: 3749221" data-attributes="member: 16285"><p>Dark Sun was pretty much just like that too. {I referenced that back in post 22}</p><p></p><p>Very frequently Muls were "escaped" slaves who had to keep one step ahead of their "owners" and the land itself presented tremendous challenges for survival (heat, lack of water, really really nasty monsters, etc.) so whenever the PCs had to get somewhere these "survival issues" always crept up and were a part of the game - but they in and of themselves were not "the" game.</p><p></p><p>My point is that there was more to it than merely "surviving" there was a set of mini "missions" that came about because of "events" that were caused by being "on the run".</p><p></p><p>I mean you can use the same logic to say that all D&D is about surviving since you are trying not to get killed all the time. A multi-level "cage match" wears thin real quickly. Friends of mine when playing Dark Sun (both were running Muls) had an epic (not epic level play but epic in its cinema effect) "match" in the Zuggarart (spelling?) that was all about survive or die - but that was only one "adventure" (more like a really large encounter with mutiple opponents) and not the entire "campaign".</p><p></p><p>Now if you are making a comparison to a game where it is all about trying to get more "stuff" then I agree - but I absolutely hate those kind of games (far too much WoW-ish for my tastes). I love some kind of "purpose" to my role-playing and adventuring. I don't play my PCs to adventure to get more stuff the adventure for some "reason" and getting more stuff is part of the adventuring (that is background, like survival is in Dark Sun).</p><p></p><p>In your game what was the end point? I mean was it only to not get captured for 8 sessions? Or was it that there was something at the end of those 8 sessions that made them "free men" or the like?</p></blockquote><p></p>
[QUOTE="irdeggman, post: 3749221, member: 16285"] Dark Sun was pretty much just like that too. {I referenced that back in post 22} Very frequently Muls were "escaped" slaves who had to keep one step ahead of their "owners" and the land itself presented tremendous challenges for survival (heat, lack of water, really really nasty monsters, etc.) so whenever the PCs had to get somewhere these "survival issues" always crept up and were a part of the game - but they in and of themselves were not "the" game. My point is that there was more to it than merely "surviving" there was a set of mini "missions" that came about because of "events" that were caused by being "on the run". I mean you can use the same logic to say that all D&D is about surviving since you are trying not to get killed all the time. A multi-level "cage match" wears thin real quickly. Friends of mine when playing Dark Sun (both were running Muls) had an epic (not epic level play but epic in its cinema effect) "match" in the Zuggarart (spelling?) that was all about survive or die - but that was only one "adventure" (more like a really large encounter with mutiple opponents) and not the entire "campaign". Now if you are making a comparison to a game where it is all about trying to get more "stuff" then I agree - but I absolutely hate those kind of games (far too much WoW-ish for my tastes). I love some kind of "purpose" to my role-playing and adventuring. I don't play my PCs to adventure to get more stuff the adventure for some "reason" and getting more stuff is part of the adventuring (that is background, like survival is in Dark Sun). In your game what was the end point? I mean was it only to not get captured for 8 sessions? Or was it that there was something at the end of those 8 sessions that made them "free men" or the like? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Survival: a suitable goal unto itself?
Top