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<blockquote data-quote="Rel" data-source="post: 1116327" data-attributes="member: 99"><p>One thing that occured to me was that food really is going to be a major issue in this campaign. It's not like they are going to be able to break into a house and find some canned goods laying around. And as things progress beyond the initial stages, it's going to get worse. Much worse.</p><p></p><p>Assuming that animals are similarly affected, entire ecospheres may die out. Imagine if 90 percent of the deer in a forest became undead. The other 10 percent are going to be extremely hard pressed just to avoid being killed by the undead squirrels, much less be able to find each other and continue breeding. The remaining non-undead carnivores are going to be completely screwed. Protien and fat of any sort is going to be at a premium.</p><p></p><p>On the other hand, the crops are going to lose a lot of their natural enemies and fields of beans and corn will grow, assuming that they are not tended by skeletal farmers. But they will also become absolute magnets for predators. The remaining living humans and animals will flock to these places for nourisment and it probably won't take long before the undead figure this out.</p><p></p><p>I have this great image in my mind of the party, close to starvation, charges into field of beans and begins shoving them into their mouths by the handful. That's when the zombies who were literally "laying in wait" begin sitting up all over the field.</p><p></p><p>Another scenario would be to have them travelling through a forest when a panic stricken deer practically blunders into them. They'll probably kill it for food. A few seconds later the horde of undead forest animals that had been chasing the deer come lumbering through the woods in pursuit. The party may have just killed the last living deer in the whole forest.</p><p></p><p>To me, the food situation all by itself is pretty scary.</p></blockquote><p></p>
[QUOTE="Rel, post: 1116327, member: 99"] One thing that occured to me was that food really is going to be a major issue in this campaign. It's not like they are going to be able to break into a house and find some canned goods laying around. And as things progress beyond the initial stages, it's going to get worse. Much worse. Assuming that animals are similarly affected, entire ecospheres may die out. Imagine if 90 percent of the deer in a forest became undead. The other 10 percent are going to be extremely hard pressed just to avoid being killed by the undead squirrels, much less be able to find each other and continue breeding. The remaining non-undead carnivores are going to be completely screwed. Protien and fat of any sort is going to be at a premium. On the other hand, the crops are going to lose a lot of their natural enemies and fields of beans and corn will grow, assuming that they are not tended by skeletal farmers. But they will also become absolute magnets for predators. The remaining living humans and animals will flock to these places for nourisment and it probably won't take long before the undead figure this out. I have this great image in my mind of the party, close to starvation, charges into field of beans and begins shoving them into their mouths by the handful. That's when the zombies who were literally "laying in wait" begin sitting up all over the field. Another scenario would be to have them travelling through a forest when a panic stricken deer practically blunders into them. They'll probably kill it for food. A few seconds later the horde of undead forest animals that had been chasing the deer come lumbering through the woods in pursuit. The party may have just killed the last living deer in the whole forest. To me, the food situation all by itself is pretty scary. [/QUOTE]
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