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<blockquote data-quote="Krail Stromquism" data-source="post: 1117046" data-attributes="member: 2400"><p><strong>I Love IT!</strong></p><p></p><p>What a great idea!</p><p></p><p>I like Beholder Bobs ban on certain spells, I might just minimize their effects instead of banning them outright. </p><p></p><p>One thought is it could be the very beginning of a Midnight campaign, where all of a sudden a darkness has fallen and Clerics have lost their powers.</p><p></p><p>Anyhow,</p><p></p><p>Its mentioned how players can become "disengaged" from the story and the aspect of whats going on in the game. "Zombies Again? snore." Thats where you have to really pull them in and connect them with the story. I might have playeda game or two of happy funtime and given everyone a friend or pet that would eventually die or get zombiefied. YOur doing that with the stablehand. Dont rush that too fast let them get to know him, have him attach to a PC and really befriend him. Then just subtley have him cough or shiver once in a while and let that paranoia start to seep in.</p><p></p><p>Depending on how you are trasmitting the undead plague can be very important. Say if the characters ever take their con in damage they have a chance of contracting the disease or whatever. If its just a bite, then I would have it only affect humanoids as a swarm of zombie fleas or flys will kill everyone extremely fast.</p><p></p><p>Itd be nice to watch a Zombie flick before you played that might help get people in the mind set.</p><p></p><p>Dont forget about the slow escape. Somewhere somehow a zombie has to shamble after someone as they try and unlock a window or door.</p><p></p><p>keep us informed on how they do.</p><p></p><p>If they all end up dead, stop the session with one person still alive and have them create another party to go save the others.</p></blockquote><p></p>
[QUOTE="Krail Stromquism, post: 1117046, member: 2400"] [b]I Love IT![/b] What a great idea! I like Beholder Bobs ban on certain spells, I might just minimize their effects instead of banning them outright. One thought is it could be the very beginning of a Midnight campaign, where all of a sudden a darkness has fallen and Clerics have lost their powers. Anyhow, Its mentioned how players can become "disengaged" from the story and the aspect of whats going on in the game. "Zombies Again? snore." Thats where you have to really pull them in and connect them with the story. I might have playeda game or two of happy funtime and given everyone a friend or pet that would eventually die or get zombiefied. YOur doing that with the stablehand. Dont rush that too fast let them get to know him, have him attach to a PC and really befriend him. Then just subtley have him cough or shiver once in a while and let that paranoia start to seep in. Depending on how you are trasmitting the undead plague can be very important. Say if the characters ever take their con in damage they have a chance of contracting the disease or whatever. If its just a bite, then I would have it only affect humanoids as a swarm of zombie fleas or flys will kill everyone extremely fast. Itd be nice to watch a Zombie flick before you played that might help get people in the mind set. Dont forget about the slow escape. Somewhere somehow a zombie has to shamble after someone as they try and unlock a window or door. keep us informed on how they do. If they all end up dead, stop the session with one person still alive and have them create another party to go save the others. [/QUOTE]
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