Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Survival Horror
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ArcOfCorinth" data-source="post: 1117082" data-attributes="member: 7656"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p>Rel: Most of the animals in the province died when (looks around...remembers none of his players post/read here..whew!) the cult of Toldoth attempted to merge the Negative Energy Plane with the Material Plane. Unfortunately for the cult, it didn't work as planned - a substantial amount of negative energy was released but the plane did not overlay as expected. Everything within a seventy-five mile radius (including the cult) died. The closer a creature was to the burst's epicenter, the tougher the undead they arose as. So, just about every living thing in the province perished and was animated. </p><p></p><p>Four things have happened in the two weeks since this occurred:</p><p></p><p>1. Communication was lost with a sector of a city-state's realm of influence. Messengers were sent, but they never returned. For reasons I won't go into right now (see offer for long-winded summary in my original post), the city-state isn't in a position to properly respond to the rumored situation.</p><p></p><p>2. Animals from nearby areas have wandered into a land that seems to lack competetion. Therefore, the wildlife population is thin, but widespread and regaining strength. However, the undead keeps the larger animal population (such as deer) low. Things such as rodents are doing pretty well.</p><p></p><p>3. The cult of Toldoth has become concerned with the lack of immediate results in the province and has dispatched a team to investigate. Now, the PCs have someone that will compete with resources and will refuse to aid them and may even actively thwart their plans and so on. Think you found refuge for the night? Not when the sorcerer burns the barn down!</p><p></p><p>4. The PCs arrive. They've been sent to investigate the silence. They have no clue as to what has happened. They only know that they ran into trouble at a critical moment: when they were preparing to restock on supplies at a garrison in a governing hub known as New Dawn (there wasn't much to the province before...just two villages, several hamlets and isolated farmsteads...all the government structure is based around a temple and garrison at a crossroads. There's not much to it, just a temple, garrison, inn and tavern, mortuary, cemetary and a sanitarium.) </p><p></p><p>Food will be an issue for certain. The PCs will definately have to work for it until the cleric can cast 3rd level spells. It's already started.</p><p></p><p>I've also decided to not ban any of the mentioned spells for the reasons you stated. I want to force the characters into tight situations.</p><p></p><p>BardStephenFox- The first session went rather well. Hopefully, we'll be playing again on Saturday. I'm going to have to stat up a NPC though. One player (the fighter) will be having job conflicts with the timing over the course of the campaign so he'll be around sporadically. </p><p></p><p>carpedavid- Ghoul fever's a 3.5 addition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So far everyone's pulled off their fort saves...I may up the save some though to make it tougher. I like your idea of speeding up the incubation though. I might require a fort save every round for three rounds straight before they being to become a ghoul. There's always the Melting Fury from BoVD...</p><p></p><p>kaosdevice- I don't have access to that system right now though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I will be using the <em>Lingering Effects of Evil</em> section of the BoVD though.</p><p></p><p>BeholderBob- I've already decided to not limit any spells. If anything, it makes its more interesting. I won't be just sticking around with weak undead. Things will grow progressively harder...first the zombies start having more hp...then more hit dice...then they start dealing a little bit of vile damage...then it isn't zombies anymore...its wights and much worse.</p></blockquote><p></p>
[QUOTE="ArcOfCorinth, post: 1117082, member: 7656"] :p Rel: Most of the animals in the province died when (looks around...remembers none of his players post/read here..whew!) the cult of Toldoth attempted to merge the Negative Energy Plane with the Material Plane. Unfortunately for the cult, it didn't work as planned - a substantial amount of negative energy was released but the plane did not overlay as expected. Everything within a seventy-five mile radius (including the cult) died. The closer a creature was to the burst's epicenter, the tougher the undead they arose as. So, just about every living thing in the province perished and was animated. Four things have happened in the two weeks since this occurred: 1. Communication was lost with a sector of a city-state's realm of influence. Messengers were sent, but they never returned. For reasons I won't go into right now (see offer for long-winded summary in my original post), the city-state isn't in a position to properly respond to the rumored situation. 2. Animals from nearby areas have wandered into a land that seems to lack competetion. Therefore, the wildlife population is thin, but widespread and regaining strength. However, the undead keeps the larger animal population (such as deer) low. Things such as rodents are doing pretty well. 3. The cult of Toldoth has become concerned with the lack of immediate results in the province and has dispatched a team to investigate. Now, the PCs have someone that will compete with resources and will refuse to aid them and may even actively thwart their plans and so on. Think you found refuge for the night? Not when the sorcerer burns the barn down! 4. The PCs arrive. They've been sent to investigate the silence. They have no clue as to what has happened. They only know that they ran into trouble at a critical moment: when they were preparing to restock on supplies at a garrison in a governing hub known as New Dawn (there wasn't much to the province before...just two villages, several hamlets and isolated farmsteads...all the government structure is based around a temple and garrison at a crossroads. There's not much to it, just a temple, garrison, inn and tavern, mortuary, cemetary and a sanitarium.) Food will be an issue for certain. The PCs will definately have to work for it until the cleric can cast 3rd level spells. It's already started. I've also decided to not ban any of the mentioned spells for the reasons you stated. I want to force the characters into tight situations. BardStephenFox- The first session went rather well. Hopefully, we'll be playing again on Saturday. I'm going to have to stat up a NPC though. One player (the fighter) will be having job conflicts with the timing over the course of the campaign so he'll be around sporadically. carpedavid- Ghoul fever's a 3.5 addition. ;) So far everyone's pulled off their fort saves...I may up the save some though to make it tougher. I like your idea of speeding up the incubation though. I might require a fort save every round for three rounds straight before they being to become a ghoul. There's always the Melting Fury from BoVD... kaosdevice- I don't have access to that system right now though. :( I will be using the [i]Lingering Effects of Evil[/i] section of the BoVD though. BeholderBob- I've already decided to not limit any spells. If anything, it makes its more interesting. I won't be just sticking around with weak undead. Things will grow progressively harder...first the zombies start having more hp...then more hit dice...then they start dealing a little bit of vile damage...then it isn't zombies anymore...its wights and much worse. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Survival Horror
Top