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Survival in harsh terrain
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<blockquote data-quote="Werebat" data-source="post: 5805200" data-attributes="member: 40158"><p>Wow, didn't know this thread was still active.</p><p></p><p>I do in fact have Frostburn, and have modified its rules somewhat to keep things simple (no need to be rolling dice every damn day). Frostburn has levels of cold (from 0-4, 4 being "unearthly" cold) and levels of cold protection (from 0-3, in general). A typical PC has a natural protection level of 0, but a cold weather outfit raises this by a point and furs can raise it by another point. The Endure Elements spell provides level 3 cold protection for the recipient and his/her gear.</p><p></p><p>You only begin to have problems if the cold level outside is higher than your level of cold protection.</p><p></p><p>Your average winter day would be cold level 1. Night generally raises the cold level by a point, and altitude raises it another point. High winds also raise the cold level by a point. A typical night on the mountain in winter is cold level 3 (and bad weather can increase the cold level to 4).</p><p></p><p>Core does indeed mention a Survival ability regarding finding shelter from the elements; I've modified it to allow a +1 (half move) or +2 (stay put) modifier to the cold protection level of the people helped. Thus, your average human with cold weather gear and furs (CPL 2) would need some Survival help in order to make it through a night on the mountain in winter, or a winter night in the lowlands during a storm. To survive a nighttime blizzard on a mountain, that Survival check would involve staying put.</p><p></p><p>Works for me, anyway. Of course eventually they will wise up and find (relatively cheap) means of getting Endure Elements on everyone (including their pack and riding animals).</p><p></p><p>Now for another question -- can Aid Another be used on a survival check? How many people can Aid the main survivalist? Can every survivalist in the party make the check? The rules say nothing about this but making it a free-for-all would seem to make the checks themselves all but pointless.</p></blockquote><p></p>
[QUOTE="Werebat, post: 5805200, member: 40158"] Wow, didn't know this thread was still active. I do in fact have Frostburn, and have modified its rules somewhat to keep things simple (no need to be rolling dice every damn day). Frostburn has levels of cold (from 0-4, 4 being "unearthly" cold) and levels of cold protection (from 0-3, in general). A typical PC has a natural protection level of 0, but a cold weather outfit raises this by a point and furs can raise it by another point. The Endure Elements spell provides level 3 cold protection for the recipient and his/her gear. You only begin to have problems if the cold level outside is higher than your level of cold protection. Your average winter day would be cold level 1. Night generally raises the cold level by a point, and altitude raises it another point. High winds also raise the cold level by a point. A typical night on the mountain in winter is cold level 3 (and bad weather can increase the cold level to 4). Core does indeed mention a Survival ability regarding finding shelter from the elements; I've modified it to allow a +1 (half move) or +2 (stay put) modifier to the cold protection level of the people helped. Thus, your average human with cold weather gear and furs (CPL 2) would need some Survival help in order to make it through a night on the mountain in winter, or a winter night in the lowlands during a storm. To survive a nighttime blizzard on a mountain, that Survival check would involve staying put. Works for me, anyway. Of course eventually they will wise up and find (relatively cheap) means of getting Endure Elements on everyone (including their pack and riding animals). Now for another question -- can Aid Another be used on a survival check? How many people can Aid the main survivalist? Can every survivalist in the party make the check? The rules say nothing about this but making it a free-for-all would seem to make the checks themselves all but pointless. [/QUOTE]
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