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Survival Mode: Awesomeness or Bookkeeping?
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<blockquote data-quote="Yora" data-source="post: 8943891" data-attributes="member: 6670763"><p>Managing the resources should be easy and painless.</p><p></p><p>But having to make decisions between packing extra stuff in case you might need it, or packing only the most necessary things to travel faster is a huge part of what makes wilderness campaigns and dungeon crawls in RPGs work. Or you have to decide what part of your cheap supplies you probably won't need and can leave behind to make room for more treasure to carry. And of course this includes heavy tools like crowbars, ropes, and digging tools. Bring them or not? Leave them behind or not?</p><p>These are decisions that will also affect which paths to take through a wilderness. Go over the mountains where you have to bring heavy clothing and fire wood, which might negate any time saved from not going around? Take a shortcut through the desert for which you have to carry more food and water? Are you willing to gamble on the wells all being accessible to you or do you bring extra water to make sure?</p><p>Hire helpers to carry all the stuff you'll need? Take pack animals along the journey, which you will have to leave outside when you go into dungeons?</p><p></p><p>There's a whole new (or rather old) game aspect there, which all depends on characters consuming supplies that slow down travel speed. Without it, wilderness campaigns don't work.</p></blockquote><p></p>
[QUOTE="Yora, post: 8943891, member: 6670763"] Managing the resources should be easy and painless. But having to make decisions between packing extra stuff in case you might need it, or packing only the most necessary things to travel faster is a huge part of what makes wilderness campaigns and dungeon crawls in RPGs work. Or you have to decide what part of your cheap supplies you probably won't need and can leave behind to make room for more treasure to carry. And of course this includes heavy tools like crowbars, ropes, and digging tools. Bring them or not? Leave them behind or not? These are decisions that will also affect which paths to take through a wilderness. Go over the mountains where you have to bring heavy clothing and fire wood, which might negate any time saved from not going around? Take a shortcut through the desert for which you have to carry more food and water? Are you willing to gamble on the wells all being accessible to you or do you bring extra water to make sure? Hire helpers to carry all the stuff you'll need? Take pack animals along the journey, which you will have to leave outside when you go into dungeons? There's a whole new (or rather old) game aspect there, which all depends on characters consuming supplies that slow down travel speed. Without it, wilderness campaigns don't work. [/QUOTE]
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