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Survival Mode: Awesomeness or Bookkeeping?
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<blockquote data-quote="Fenris-77" data-source="post: 8945182" data-attributes="member: 6993955"><p>This is more about playloops and game design than it is about the basic idea, IMO. So in my OSR games, which are mostly Black Hack based, I have added in exhaustion as a mechanic that feeds back into the sleep and rest cycles, as well as food and water. I designed the playloop specifically to add decision points like the ones you list. Players need to manage their exhaustion levels (hit 6 and you die) and that means they also need to be careful about food and water, as well as decisions about whether to push on or not. I had the idea of The Grind from Torchbearer in back of my mind while I was putting the system together, but it's not quite that punishing.</p><p></p><p>I like Black Hack for this because of the usage die and equipment space based on slots rather than weight keep the book keeping to a minimum but without sacrificing the importance of decision points. If anyone is curious, I used a lot of ideas, as well as setting details, from <em>Into the Wyrd and Wild</em> for this.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8945182, member: 6993955"] This is more about playloops and game design than it is about the basic idea, IMO. So in my OSR games, which are mostly Black Hack based, I have added in exhaustion as a mechanic that feeds back into the sleep and rest cycles, as well as food and water. I designed the playloop specifically to add decision points like the ones you list. Players need to manage their exhaustion levels (hit 6 and you die) and that means they also need to be careful about food and water, as well as decisions about whether to push on or not. I had the idea of The Grind from Torchbearer in back of my mind while I was putting the system together, but it's not quite that punishing. I like Black Hack for this because of the usage die and equipment space based on slots rather than weight keep the book keeping to a minimum but without sacrificing the importance of decision points. If anyone is curious, I used a lot of ideas, as well as setting details, from [I]Into the Wyrd and Wild[/I] for this. [/QUOTE]
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