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General Tabletop Discussion
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Survival/Resource Management rules?
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<blockquote data-quote="GlassJaw" data-source="post: 7454361" data-attributes="member: 22103"><p>I'm starting to brainstorm on a possible new campaign and I've been toying with themes that are more survival-based (and potentially lowerish magic). The basic premise is that resources (water, food, healing, precious metals, etc.) are scarce, or at least harder to come by than the assumed 5E economy. Think settings like Dark Sun, Conan, Lankhmar, Middle-Earth, etc.</p><p></p><p>Unfortunately, tracking resources typically isn't fun at the table during the play, and can be somewhat cumbersome and time-consuming, at least using the standard gear rules.</p><p></p><p>What I'd like is a set of rules that abstracts (and ideally replaces) the character sheet accounting. One idea I've been working on is a system that uses physical "props" at the table (like poker chips) to represent the amount or days of food and water. Players then "spend" them to ensure they don't succumb to hunger or thirst. This system would also be accompanied with downtime rules that allow for resource gathering checks or harsher requirements for resting if a character is exhausted due to hunger or thirst.</p><p></p><p>So I'm curious if a) anyone has done something similar, or b) if a product like this might exist. I'm also open to products on DMs Guild. Thanks!</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7454361, member: 22103"] I'm starting to brainstorm on a possible new campaign and I've been toying with themes that are more survival-based (and potentially lowerish magic). The basic premise is that resources (water, food, healing, precious metals, etc.) are scarce, or at least harder to come by than the assumed 5E economy. Think settings like Dark Sun, Conan, Lankhmar, Middle-Earth, etc. Unfortunately, tracking resources typically isn't fun at the table during the play, and can be somewhat cumbersome and time-consuming, at least using the standard gear rules. What I'd like is a set of rules that abstracts (and ideally replaces) the character sheet accounting. One idea I've been working on is a system that uses physical "props" at the table (like poker chips) to represent the amount or days of food and water. Players then "spend" them to ensure they don't succumb to hunger or thirst. This system would also be accompanied with downtime rules that allow for resource gathering checks or harsher requirements for resting if a character is exhausted due to hunger or thirst. So I'm curious if a) anyone has done something similar, or b) if a product like this might exist. I'm also open to products on DMs Guild. Thanks! [/QUOTE]
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