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<blockquote data-quote="Turhan" data-source="post: 2673909" data-attributes="member: 21856"><p>Deserts vary in their hostility. Was it like the huge Gobi desert with neverending wind and a trackless waste where even the locals fear to go? Was it like eastern Oregon (USA) where rabbits, snakes and lizards abound. Water can be found in many deserts - Far below the Sahara is one of the largest fresh water aquifers on the planet (I've heard, but don't recall where).</p><p></p><p>If any plant will grow, there will be water courses and dry stream beds which can be deeply dug into and water will be found. </p><p></p><p>A three day trip you said. And you ate your horses?? Why not go hungry a couple days? Water is the real problem in the desert.And one horse is a lot of meat, which you could hang to dry or smoke and dry and even eat raw. Horses won't starve in three or 6 days-- or were you out longer?-- but they will get weak and grouchy. Sounds to me like The DM just over-reacted a tiny bit.</p><p></p><p>House Rules? Well, my players overkill on food, water, ale, supplies and such. But Then all of them have real world experience with traveling in the rough, survival skills, hunting and hunger. So I don't have a house rule.</p><p></p><p>If I made one up however, for your situation I would have just said you all were foolish and would take a cumulative -1 on every dice roll per day in the desert. I might have made a bad luck call and rolled a d100 too, and anything less than 10% meant a horse died- but that would depend on your water rations and whether you had grain for the beasts.</p><p></p><p>For a general rule, I'd say, one day without food or water in the desert would be a -1 on all rolls. Accumulate that for 5 days. After five days: a daily Fort save of 20 +2 per day versus death, until everyone died.</p><p></p><p>As for the Survival skill: let's look at a normal life. Most everyone has heard that if you don't know about poisonous plants, you can smear some of the juice of one on your wrist and wait a day to see if you break out or get a skin burn of some sort. Then you can taste it and see if you can stomach the flavor. Not a big deal and not high tech. Almost any animal can provide muscle-meat with complete safety. To be safe, never eat the organs. I'm not familair with Eberron but if there are some animals that are toxic to eat, common knowledge probably abounds and local rumor can fill you in on what they are. So if you are in a new land, just talk to the locals. You can even hire a guide your first time out.</p><p></p><p>For my own campaign, I don't sweat it too much and seldom make the gang roll for anything except a special hunting excursion.</p><p></p><p>Good gaming,</p></blockquote><p></p>
[QUOTE="Turhan, post: 2673909, member: 21856"] Deserts vary in their hostility. Was it like the huge Gobi desert with neverending wind and a trackless waste where even the locals fear to go? Was it like eastern Oregon (USA) where rabbits, snakes and lizards abound. Water can be found in many deserts - Far below the Sahara is one of the largest fresh water aquifers on the planet (I've heard, but don't recall where). If any plant will grow, there will be water courses and dry stream beds which can be deeply dug into and water will be found. A three day trip you said. And you ate your horses?? Why not go hungry a couple days? Water is the real problem in the desert.And one horse is a lot of meat, which you could hang to dry or smoke and dry and even eat raw. Horses won't starve in three or 6 days-- or were you out longer?-- but they will get weak and grouchy. Sounds to me like The DM just over-reacted a tiny bit. House Rules? Well, my players overkill on food, water, ale, supplies and such. But Then all of them have real world experience with traveling in the rough, survival skills, hunting and hunger. So I don't have a house rule. If I made one up however, for your situation I would have just said you all were foolish and would take a cumulative -1 on every dice roll per day in the desert. I might have made a bad luck call and rolled a d100 too, and anything less than 10% meant a horse died- but that would depend on your water rations and whether you had grain for the beasts. For a general rule, I'd say, one day without food or water in the desert would be a -1 on all rolls. Accumulate that for 5 days. After five days: a daily Fort save of 20 +2 per day versus death, until everyone died. As for the Survival skill: let's look at a normal life. Most everyone has heard that if you don't know about poisonous plants, you can smear some of the juice of one on your wrist and wait a day to see if you break out or get a skin burn of some sort. Then you can taste it and see if you can stomach the flavor. Not a big deal and not high tech. Almost any animal can provide muscle-meat with complete safety. To be safe, never eat the organs. I'm not familair with Eberron but if there are some animals that are toxic to eat, common knowledge probably abounds and local rumor can fill you in on what they are. So if you are in a new land, just talk to the locals. You can even hire a guide your first time out. For my own campaign, I don't sweat it too much and seldom make the gang roll for anything except a special hunting excursion. Good gaming, [/QUOTE]
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