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<blockquote data-quote="Tovec" data-source="post: 5934666" data-attributes="member: 95493"><p>I can't speak to most of this actually happening, especially the fast track between dungeons and cities, or skipping entirely over wilderness.</p><p></p><p>However, most of my PCs generally carry rations or buy meals from taverns in towns. A lot of campaigns I run have wilderness in the wilderness and civilizations have built roads which they will travel between places. Even when they don't have roads to follow, most of the time they know exactly where they're going or are just stumbling around.</p><p></p><p>The few times I would have occasion to use a wilderness check the party doesn't have it. Few characters ever actually see a reason to USE the track part of wilderness and even then they ask to roll perception checks (we play PF) or search checks (if 3.5).</p><p></p><p>Hell, in all my years of DMing the only campaign I've ever run where it is actually useful is my most recent one which is an extremely low magic setting. Here they have hunted to gather food but that is the only time they've used the skill. (They could have just bought rations but they forgot and were traveling for days.)</p><p></p><p>Either way, I understand better now why it exists. I still not entirely sold on WHY it exists in modern games/editions but I do understand the reasoning for it more than when I first started the thread.</p><p></p><p>I just think:</p><p>A. That it is a fairly limited skill and could easily be split into other things to achieve the same result.</p><p>B. There should also be a civilization skill if there is going to be a wilderness check. Maybe a dungeon skill too.</p><p>C. That the main reason it exists, the only thing I see being unique to it is Track and that Track could be better used another way.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5934666, member: 95493"] I can't speak to most of this actually happening, especially the fast track between dungeons and cities, or skipping entirely over wilderness. However, most of my PCs generally carry rations or buy meals from taverns in towns. A lot of campaigns I run have wilderness in the wilderness and civilizations have built roads which they will travel between places. Even when they don't have roads to follow, most of the time they know exactly where they're going or are just stumbling around. The few times I would have occasion to use a wilderness check the party doesn't have it. Few characters ever actually see a reason to USE the track part of wilderness and even then they ask to roll perception checks (we play PF) or search checks (if 3.5). Hell, in all my years of DMing the only campaign I've ever run where it is actually useful is my most recent one which is an extremely low magic setting. Here they have hunted to gather food but that is the only time they've used the skill. (They could have just bought rations but they forgot and were traveling for days.) Either way, I understand better now why it exists. I still not entirely sold on WHY it exists in modern games/editions but I do understand the reasoning for it more than when I first started the thread. I just think: A. That it is a fairly limited skill and could easily be split into other things to achieve the same result. B. There should also be a civilization skill if there is going to be a wilderness check. Maybe a dungeon skill too. C. That the main reason it exists, the only thing I see being unique to it is Track and that Track could be better used another way. [/QUOTE]
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