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<blockquote data-quote="Empirate" data-source="post: 5935040" data-attributes="member: 78958"><p>As [MENTION=92305]Water Bob[/MENTION]'s comments have shown, the need for a Survival skill is directly dependent on the style of campaign you're playing. You describe a setting where the PCs are rarely, if ever, out of touch with civilization for extended periods of time. Water Bob's campaign simply has <em>no </em>civilization. You can't go buy 'rations', because such a thing isn't produced anywhere. The economic model of the society is based on self-sufficient households, not on producing for a marketplace. So the Survival skill is pretty mandatory if you're not staying in one place, tending the fields or herds. Because without it, you <em>starve</em>.</p><p></p><p>Similarly, the campaign I'm currently DMing takes place in a world of extremely harsh climates. Those Survival checks to gain +4 on checks to not take damage while outside are pretty important (as is the Endurance feat). Predicting bad weather, finding shelter from a storm, maintaining important equipment (tents, weapons, clothing) from materials foraged in the wilds, tracking wild game to hunt, and avoiding scorpion-infested territory come up <em>all the time</em>. Magic isn't a viable solution, since magic items are ultra-rare, this is E6 (no PC above 6th level), and Wizards and Clerics are nonplayable. Survival, alongside Knowledge (Nature), is probably the most important skill in my game at the moment.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5935040, member: 78958"] As [MENTION=92305]Water Bob[/MENTION]'s comments have shown, the need for a Survival skill is directly dependent on the style of campaign you're playing. You describe a setting where the PCs are rarely, if ever, out of touch with civilization for extended periods of time. Water Bob's campaign simply has [I]no [/I]civilization. You can't go buy 'rations', because such a thing isn't produced anywhere. The economic model of the society is based on self-sufficient households, not on producing for a marketplace. So the Survival skill is pretty mandatory if you're not staying in one place, tending the fields or herds. Because without it, you [I]starve[/I]. Similarly, the campaign I'm currently DMing takes place in a world of extremely harsh climates. Those Survival checks to gain +4 on checks to not take damage while outside are pretty important (as is the Endurance feat). Predicting bad weather, finding shelter from a storm, maintaining important equipment (tents, weapons, clothing) from materials foraged in the wilds, tracking wild game to hunt, and avoiding scorpion-infested territory come up [I]all the time[/I]. Magic isn't a viable solution, since magic items are ultra-rare, this is E6 (no PC above 6th level), and Wizards and Clerics are nonplayable. Survival, alongside Knowledge (Nature), is probably the most important skill in my game at the moment. [/QUOTE]
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