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General Tabletop Discussion
*TTRPGs General
Surviving A Dangerous Night Of Gaming With Original Dungeons & Dragons
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<blockquote data-quote="Lanefan" data-source="post: 7730417" data-attributes="member: 29398"><p>With 2 two of the PCs in this 0e game having 1 h.p. each, a single anything swing that does any damage at all stands a 100% chance of dropping the PC to "dead".</p><p></p><p>0e as written doesn't have a "dying" state. You go from fine at 1 h.p. to dead at 0 h.p. It wasn't till 1e that we got the (very widely used IME) death at -10 option.</p><p></p><p>But that are still fixable. Putting level loss into 5e , for example, would be a trivial add; as would putting in save-or-die effects and taking out "save ends" as a duration in favour of fixed lengths of time. Doing away with 5e's various death saves and going to a 0e dead-at-0 or even 1e's dead-at-minus-10 is also trivially easy to do. Then random-roll h.p. at every level and you're more or less good to go.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7730417, member: 29398"] With 2 two of the PCs in this 0e game having 1 h.p. each, a single anything swing that does any damage at all stands a 100% chance of dropping the PC to "dead". 0e as written doesn't have a "dying" state. You go from fine at 1 h.p. to dead at 0 h.p. It wasn't till 1e that we got the (very widely used IME) death at -10 option. But that are still fixable. Putting level loss into 5e , for example, would be a trivial add; as would putting in save-or-die effects and taking out "save ends" as a duration in favour of fixed lengths of time. Doing away with 5e's various death saves and going to a 0e dead-at-0 or even 1e's dead-at-minus-10 is also trivially easy to do. Then random-roll h.p. at every level and you're more or less good to go. Lanefan [/QUOTE]
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