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Surviving A Dangerous Night Of Gaming With Original Dungeons & Dragons
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<blockquote data-quote="aramis erak" data-source="post: 7730589" data-attributes="member: 6779310"><p>As I noted before: </p><p><u>OE no supps</u></p><p>Fighting-Man level 1: 1d6+1</p><p>Magic-User level 1: 1d6</p><p>Cleric Level 1: 1d6</p><p>Constitution ≤6: -1 per die (to minimum 1 on each die.)</p><p>Constitution ≥15: +1 per die.</p><p></p><p>All weapons do 1d6, modified by strength. (Again ≤6 = -1, ≥15 = +1)</p><p></p><p><u>OE + Sup 1</u></p><p>Supplement 1 changes these to</p><p>Fighter d8</p><p>Magic-User d4 </p><p>Cleric d6</p><p>Thief d4</p><p>Con ≤6: –1 per die (to min 1 per die)</p><p>Con 15-16: +1 per die</p><p>Con 17: +2 per die</p><p>Con 18: +3 per die.</p><p>Most weapons have the variable damage. And Str gets mods to to hit and to damage</p><p></p><p>In core OE, it's quite possible for a strong (Str 15+) man of any class to kill even the toughest first level fighting man in one hit with any weapon.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7730589, member: 6779310"] As I noted before: [U]OE no supps[/U] Fighting-Man level 1: 1d6+1 Magic-User level 1: 1d6 Cleric Level 1: 1d6 Constitution ≤6: -1 per die (to minimum 1 on each die.) Constitution ≥15: +1 per die. All weapons do 1d6, modified by strength. (Again ≤6 = -1, ≥15 = +1) [U]OE + Sup 1[/U] Supplement 1 changes these to Fighter d8 Magic-User d4 Cleric d6 Thief d4 Con ≤6: –1 per die (to min 1 per die) Con 15-16: +1 per die Con 17: +2 per die Con 18: +3 per die. Most weapons have the variable damage. And Str gets mods to to hit and to damage In core OE, it's quite possible for a strong (Str 15+) man of any class to kill even the toughest first level fighting man in one hit with any weapon. [/QUOTE]
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