All right, the scenario is this, the rest of the party is elsewhere, probably dead or locked in some extraplanar prison, the opponent is an elf monk 20 generalist wizard 20 gestalt, who has all spells remaining, at least several of which are Disjunction.
I'm running a chameleon human Scout 20 Barbarian 2/ Psion (Egoist) 6/ Fighter 2/ Elocater 10 gestalt, levels were taken in such a way to provide +20 BAB, and base saves of +12 or +13 for all of them.
Base Stats Strength 18, Con 17, Dex 20, Int 20, Wis 17, Cha 16.
Campaign's houseruled to feats every level except every third, every third level you can either gain a trait or a flaw from Unearthed Arcana, plus a list of a few others. Level ones start with two flaws and two traits.
I've gotten my speed up to 110ft with a combination of traits, class abilities and feats.
800k gp to spend on gear.
My char's schtick is either move and skirmish archery, or charge with leap attack and power attack wielding his bastard sword two-handedly, and using the hustle power to get back out, usually tumbling until out of reach.
Now, I know that the monk/wizard has at least a couple disjunctions prepared and is planning on using them, I can get out of the first one, I have a contingent psionic dimension door to move me out of the range of the disjunction.
I need help to get out of the following disjunctions if possible, minimizing the effect of the disjunction if I get caught in one, or, as a worst case scenario, coming up with how to beat down this monk/wizard with reduced or without magical gear.
Books that are being used, Core three, SRD, Complete Adventurer, Arcane, Divine, Warrior, and Unearthed Arcana.
Thanks in advance.
I'm running a chameleon human Scout 20 Barbarian 2/ Psion (Egoist) 6/ Fighter 2/ Elocater 10 gestalt, levels were taken in such a way to provide +20 BAB, and base saves of +12 or +13 for all of them.
Base Stats Strength 18, Con 17, Dex 20, Int 20, Wis 17, Cha 16.
Campaign's houseruled to feats every level except every third, every third level you can either gain a trait or a flaw from Unearthed Arcana, plus a list of a few others. Level ones start with two flaws and two traits.
I've gotten my speed up to 110ft with a combination of traits, class abilities and feats.
800k gp to spend on gear.
My char's schtick is either move and skirmish archery, or charge with leap attack and power attack wielding his bastard sword two-handedly, and using the hustle power to get back out, usually tumbling until out of reach.
Now, I know that the monk/wizard has at least a couple disjunctions prepared and is planning on using them, I can get out of the first one, I have a contingent psionic dimension door to move me out of the range of the disjunction.
I need help to get out of the following disjunctions if possible, minimizing the effect of the disjunction if I get caught in one, or, as a worst case scenario, coming up with how to beat down this monk/wizard with reduced or without magical gear.
Books that are being used, Core three, SRD, Complete Adventurer, Arcane, Divine, Warrior, and Unearthed Arcana.
Thanks in advance.
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