Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Surviving as a Shaman
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sky" data-source="post: 5044067" data-attributes="member: 60965"><p>The nice thing about Shaman is if you pick mostly melee spirit powers, you can be spend most of the fight 10+ squares away from the front lines, giving your Spirit orders. They are squishy if they get in close though; ours is usually either nearly full health or on the ground dying, rarely anywhere in between.</p><p></p><p>Our shaman is only really in danger in 3 situations (in order of how often they seem to occur):</p><p></p><p>1) A lurker shows up and attacks from the rear. Since we only have 3-4 people in our group, there isn't always someone who can go tackle it until we can kill something in the front line, leaving him alone with it for a round or two at times.</p><p></p><p>2) He goes first in the initiative order and walks in ahead of my paladin (the group's tank). If another melee character goes before the monsters, he's usually ok, but the times the monsters go next, my Pally gets to use Lay-on-Hands in round 1.</p><p></p><p>3) The front line goes down. It's only happened once (when we ended up fighting two encounters at once), but fortunately he was 10 squares behind the fight and managed to outrun the monsters while the rest of the group bled out (except my Pally who got a natural 20 on his death save and snuck out while the monsters were all off chasing the Shaman).</p><p></p><p>So, yeah, pretty frail.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5044067, member: 60965"] The nice thing about Shaman is if you pick mostly melee spirit powers, you can be spend most of the fight 10+ squares away from the front lines, giving your Spirit orders. They are squishy if they get in close though; ours is usually either nearly full health or on the ground dying, rarely anywhere in between. Our shaman is only really in danger in 3 situations (in order of how often they seem to occur): 1) A lurker shows up and attacks from the rear. Since we only have 3-4 people in our group, there isn't always someone who can go tackle it until we can kill something in the front line, leaving him alone with it for a round or two at times. 2) He goes first in the initiative order and walks in ahead of my paladin (the group's tank). If another melee character goes before the monsters, he's usually ok, but the times the monsters go next, my Pally gets to use Lay-on-Hands in round 1. 3) The front line goes down. It's only happened once (when we ended up fighting two encounters at once), but fortunately he was 10 squares behind the fight and managed to outrun the monsters while the rest of the group bled out (except my Pally who got a natural 20 on his death save and snuck out while the monsters were all off chasing the Shaman). So, yeah, pretty frail. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Surviving as a Shaman
Top