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*TTRPGs General
Surviving low-level old school D&D
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<blockquote data-quote="baradtgnome" data-source="post: 4804583" data-attributes="member: 2722"><p>Our first outing was Keep on the Borderlands. Me as DM. TPK in the first encounter. <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p>Over the next year, between alternating DMs in a mixture of homebrew and modules, every player lost at least one character... most more. Yes some were lost to poor play or risky decisions. Many were lost just due to the odds. If you fight, eventually you will be hit. Since 1st level hit points usually ended up being less than the maximum damage that monsters could deal, there was character death. </p><p></p><p>I remember my first favorite character survived an attack from a wolf only because the wolf/DM rolled 1s on a pair of 4 siders for damage. My elf had 3 hp. He died several evenings later in the adventure when he fell into a trap with a bunch of spiders. None of the others jumped in to help him fight them... mostly due to the fact that it was high risk of death to be there. So they were 'smart' and stood back with missle weapons. Which did kill all the spiders - slowly enough for them to thoroughly annihilate the elf. </p><p></p><p>Over time we became better players, better DMs and instituted house rules. I find it hard to believe others didn't have the same experience out of the box. Of course YMMV, and some gamers could have spent time analyzing the odds and realized earlier what would happen. We instead opted to roll the dice... and die. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="baradtgnome, post: 4804583, member: 2722"] Our first outing was Keep on the Borderlands. Me as DM. TPK in the first encounter. :-S Over the next year, between alternating DMs in a mixture of homebrew and modules, every player lost at least one character... most more. Yes some were lost to poor play or risky decisions. Many were lost just due to the odds. If you fight, eventually you will be hit. Since 1st level hit points usually ended up being less than the maximum damage that monsters could deal, there was character death. I remember my first favorite character survived an attack from a wolf only because the wolf/DM rolled 1s on a pair of 4 siders for damage. My elf had 3 hp. He died several evenings later in the adventure when he fell into a trap with a bunch of spiders. None of the others jumped in to help him fight them... mostly due to the fact that it was high risk of death to be there. So they were 'smart' and stood back with missle weapons. Which did kill all the spiders - slowly enough for them to thoroughly annihilate the elf. Over time we became better players, better DMs and instituted house rules. I find it hard to believe others didn't have the same experience out of the box. Of course YMMV, and some gamers could have spent time analyzing the odds and realized earlier what would happen. We instead opted to roll the dice... and die. :devil: [/QUOTE]
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