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Surviving low-level old school D&D
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<blockquote data-quote="Remathilis" data-source="post: 4804792" data-attributes="member: 7635"><p>Ok, I'll be the pink elephant in the room.</p><p></p><p>I cheated. A lot. </p><p></p><p>1.) I allowed alternate char-gen (4d6 as soon as 2e), and was pretty liberal about re-rolls. Most the PCs in my game had good stats (a few were weaker, and "unfairly ubers" took a lot of grief).</p><p></p><p>2.) I allowed max hp at 1st level. Most Pcs could re-roll 1s or 2s on HD rolls.</p><p></p><p>3.) I allowed Max Gold at 1st level. (Most warriors could afford chain armor)</p><p></p><p>4.) I didn't use large hordes of monsters (typically 4-6 in a decent encounter) or a lot of random encounters (a lot. I did use them.)</p><p></p><p>5.) I gave out XP for quest completion, "role-playing" a situation, and acting in role (clerics evangelizing, wizards learning new stuff, etc)</p><p></p><p>6.) I used a lot of additional rules (kits, etc)</p><p></p><p>7.) I wasn't shy about "good" treasure (bracers of armor, +1 gear, elf-cloaks, rings of protection, scrolls and wands, etc)</p><p></p><p>8.) When all else fails, I'd "roll" low on the dice. (typically on damage rolls)</p><p></p><p>Sure, I saw deaths. Even good stats (which raised things like thief %s and cleric bonus spells) and optional rules didn't stop deaths. But my group was very RP/story driven, and the idea of having "Bob VII the fighter" being the guy who survived to 3rd level didn't appeal to us. </p><p></p><p>To this day, I'm not a giant fan of the "disposable hero" syndrome. It feels more "gamist" than any "daily martial power" or "Your 5th level, you can now fight gnolls" encounter.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4804792, member: 7635"] Ok, I'll be the pink elephant in the room. I cheated. A lot. 1.) I allowed alternate char-gen (4d6 as soon as 2e), and was pretty liberal about re-rolls. Most the PCs in my game had good stats (a few were weaker, and "unfairly ubers" took a lot of grief). 2.) I allowed max hp at 1st level. Most Pcs could re-roll 1s or 2s on HD rolls. 3.) I allowed Max Gold at 1st level. (Most warriors could afford chain armor) 4.) I didn't use large hordes of monsters (typically 4-6 in a decent encounter) or a lot of random encounters (a lot. I did use them.) 5.) I gave out XP for quest completion, "role-playing" a situation, and acting in role (clerics evangelizing, wizards learning new stuff, etc) 6.) I used a lot of additional rules (kits, etc) 7.) I wasn't shy about "good" treasure (bracers of armor, +1 gear, elf-cloaks, rings of protection, scrolls and wands, etc) 8.) When all else fails, I'd "roll" low on the dice. (typically on damage rolls) Sure, I saw deaths. Even good stats (which raised things like thief %s and cleric bonus spells) and optional rules didn't stop deaths. But my group was very RP/story driven, and the idea of having "Bob VII the fighter" being the guy who survived to 3rd level didn't appeal to us. To this day, I'm not a giant fan of the "disposable hero" syndrome. It feels more "gamist" than any "daily martial power" or "Your 5th level, you can now fight gnolls" encounter. [/QUOTE]
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