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Surviving low-level old school D&D
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<blockquote data-quote="Korgoth" data-source="post: 4805052" data-attributes="member: 49613"><p>Right... either you're fallible or they're liars. Hmm. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /> Don't be hatin' just 'cause you can't hack it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Seriously, though, you should listen to some of the advice in this thread. And here's one that I cannot emphasize enough: flaming oil. It's worth its weight in gold.</p><p></p><p>My Empire of the Petal Throne (1975) group only lost 1 character in the underworld. The party is now mostly level 4 (one level 3 who joined late... I start everybody off at 1). They leaned heavily on the following tactics:</p><p>1. Flaming oil.</p><p>2. Hirelings... crunch all you want, they'll hire more.</p><p>3. Fleeing stuff that looked / sounded / smelled too scary.</p><p>4. Offering parley to intelligent encounters.</p><p>5. Used up magic items without reservation.</p><p>6. Just plain good at solving puzzles & riddles and avoiding traps.</p><p></p><p>That's another one you should use: parley. Unless your DM is a hoser who never lets the monsters even talk to you, it is extremely useful. Some monsters don't always want to fight. Sometimes they can be bribed, and some aren't even hostile at all but are in the dungeon as information sources and role playing opportunities.*</p><p></p><p>* - As one of my players observed about a strangely mutated but beautiful witch they encountered on the 4th level: never attack a pretty girl in the wilderness. If she can survive in that environment then you do not want to go there. And he was right.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4805052, member: 49613"] Right... either you're fallible or they're liars. Hmm. :hmm: Don't be hatin' just 'cause you can't hack it. :) Seriously, though, you should listen to some of the advice in this thread. And here's one that I cannot emphasize enough: flaming oil. It's worth its weight in gold. My Empire of the Petal Throne (1975) group only lost 1 character in the underworld. The party is now mostly level 4 (one level 3 who joined late... I start everybody off at 1). They leaned heavily on the following tactics: 1. Flaming oil. 2. Hirelings... crunch all you want, they'll hire more. 3. Fleeing stuff that looked / sounded / smelled too scary. 4. Offering parley to intelligent encounters. 5. Used up magic items without reservation. 6. Just plain good at solving puzzles & riddles and avoiding traps. That's another one you should use: parley. Unless your DM is a hoser who never lets the monsters even talk to you, it is extremely useful. Some monsters don't always want to fight. Sometimes they can be bribed, and some aren't even hostile at all but are in the dungeon as information sources and role playing opportunities.* * - As one of my players observed about a strangely mutated but beautiful witch they encountered on the 4th level: never attack a pretty girl in the wilderness. If she can survive in that environment then you do not want to go there. And he was right. [/QUOTE]
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